EVE: Valkyrie is CCP Games' play into the VR space, and just like its parent game the company hopes to forge a meaningful world that gives players a change to create legends and affect it in a tangible manner. What's more; CCP's David Reid has praised both Oculus and Sony's support of the VR field, going so far to suggest it could change the human condition as a whole.
It follows my roundtable interview with several prototyping developers working in the VR field today. In it, we discussed whether or not the tech has a viable future at market.
Speaking with PC Gamer, Reid began, "The bedrock of making a virtual world meaningful, for CCP, has always been things like everyone playing on a single [server], having a sandbox where players have real impact and real choices and consequence, and not just the illusion of choice and consequence, which you get from most games."
"So that is kind of an operating system level, if you will, of how to build one of these things. And now that we're seeing partners like Oculus and now Sony with Morpheus coming in, where now you're going to have input/output devices that are going to have a higher level of visual and aural fidelity, and make that immersion that much more real in the operating system of a virtual universe—we absolutely believe this is where things are going. We kind of bet the company on it since we started."
As you probably know, CCP Games' modus operandi is to give players open sandbox worlds that are profoundly impacted by their presence, so it's not hard to imagine how the use of VR could perhaps further that immersion. Reid also feels that more companies will enter the virtual reality race. This is just the beginning.
He concluded, "Certainly there are a lot of companies in the space, and certainly there are a number of companies that have maintained their interest in the space at a confidential level still. I don't think Oculus is the only company that is thinking about making a VR platform for the PC. I expect there will be more of these ... again, we want to see this happen, we want to see virtual worlds more meaningful than real life, and we want to see that change in our industry, and to some extent, without being too hyperbolic, the human condition overall."
What do you make of VR's impact on the industry? Let us know below.