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Double Fine fans receive permission to develop rejected Amnesia Fortnight pitch

Bad Golf 2 is no longer a rejected dream - its a thing that's actually going to happen, thanks to Double Fine's friendly agreement with a group of enthusiastic fans.

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During Double Fine's Amnesia Fortnight events, programmer Patrick Hackett has twice pitched games called Bad Golf. When this year's pitch Bad Golf 2 failed to be greenlit, fans suggested making it themselves, and Hackett enthusiastically agreed.

Speaking with Eurogamer, Double Fine producer Greg Rice confirmed Double Fine has approved the project.

"They actually asked us about this and we gave them permission. We're super excited to see what comes of it," he said.

"[Amnesia Fortnight] ideas are copyrighted. There are legal lines on the pitch videos and the webpage. We're just letting them run with it for fun."

Hackett gave more specifics, noting that the fan game must be distributed under a Creative Commons license.

"Greg and I brought the situation up to Tim and Justin and they approved of the idea, citing that any production should remain in the creative commons. Because of that, the project's source control repository is available for free and the final product will never be sold," he explained.

"Speaking again for myself, I don't see this as any harm to the Bad Golf concept - many of the team members working on the Community Edition want me to continue to push the idea at Double Fine to make the proper version. In fact, I see this as a huge boost to the possibility of a DF created Bad Golf title. Bad Golf 3 in 2015."

You can follow the project's development on this forum thread, and check out a trailer below, which explains the core golf-meets-Demolition-Derby idea.

Amnesia Fortnight is in full swing; drop by the livestream to check on the progress of the four prototypes that did make the cut for in-house development. Not totally sure what we're banging on about? Amnesia Fortnight 2014 is Double Fine's latest game jam.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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