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Deep Down dungeons change depending on their "emotion"

Deep Down's allegedly infinite dungeon generator will vary depending on "emotion".

In a Facebook post translated by Gematsu, Capcom explained a little more about the theme of emotion running through the game.

Apparently there will "great numbers" of emotions, and dungeons will vary depending on which ones it represents.

As an example, angry dungeons might be full of fire, while sad dungeons will be icy.

The dungeon's emotions will affect how it can be won, and the mementoes - residual thoughts - found within will be depend on emotion, too.

The Tokyo Game Show Deep Down demonstrations were of joy dungeons, apparently; the light in them represents hope.

Deep Down is starting to sound pretty amazing. It's a free-to-play PS4 exclusive, and Capcom claims its dungeon generator is capable of infinite variation. The story is some mad sci fi thing about futuristic time travellers, and it supports solo and multiplayer. It looks very Dark Souls, and its built on Capcom's lovely new Panta Rhei engine.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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