DayZ standalone creator Dean Hall has posted another round of interior and exterior shots, showing a greater range of buildings from hospitals to small cottages.
Hall said the team worked to make sure the interiors looked "very clean," as adding "gore or deterioration can quickly be overdone."
"Overall, we believe the experience should have a style more akin to “The Road” rather than gore for gore’s sake," he said. "When you find gore in DayZ, it will mean something and have impact. In fact, it will be most likely due to tragedy or betrayal involving a human player. This way, we believe what happens in the world matters, instead of simply adding some crashed buses and blood everywhere.
"In these screenshots the greater range of buildings that now have interiors is displayed, from the large office buildings, to the hospitals, metalwork factories, through to small cottages. Certainly, we think there will be some compelling events occurring the stairwells of the Hospital’s and office buildings."
The first shot shows a location on a map created Ivan Buchta and Martin Pezlar, the two Bohemia Interactive developers who are currently being held in Greece.
Martin and Buchta "conducted a revamping of the map to add some new areas, tidy up bugs, and rebalance the placement of ponds, fountains, and such."
Buchta, said Hall, is a "big fan of DayZ, and the key architect behind the original Chernarus map," and the team is "excited to get the map back out into everyone’s use."
Next week, the final phase of data migration will start, and new screenshots demonstrating some "Take on Helicopter vehicles ported over," will be issues. This will give DayZ playerc access to "vehicles from military helicopters, to fire engines, police cars, and all the military and civilian vehicles from ArmA 2."