Will Greatswords be nerfed or buffed or just less likely to cause dropped frames? We're on the edge of our seats.
Dark Souls 3 patch delivers Greatsword rebalance today - full notes here
Dark Souls 3 will see several weapon balance changes in a patch due sometime on April 18, US time.
Patch 1.04 (PS4 and Xbox One) and 1.03.1 (PC) will roll out with no server downtime, so make sure you manually check for updates before launching the game today.
From Software tends to play its cards close and leave it up to the community to figure out what exactly it's done with each update, so we have only these mysterious patch notes to go by:
- Performance adjustment for Greatsword.
- Battle performance adjustment for Dancer’s Enchanted Sword and Winged Knight Twinaxes.
- Performance adjustments for Soul’s Greatsword and Farron Flashsword.
- Fix for issue where multiple items become impossible to use at Road of Sacrifices, Farron Keep, Cathedral of the Deep after clearing the game.
The Greatsword fiddling is especially interesting in the context of the current meta, which is dominated by the arguably over-powered Dark Sword. The Dark Sword is the only blade besides Greatswords and Ultra Greatswords with access to the Stomp weapon art, so any changes to this weapon art may also effect the Dark Sword, possibly nerfing it. On the other hand, perhaps Greatswords and Ultra Greatswords are being buffed to make them more viable contenders.
The notes make no mention of fixes for multiplayer problems, but From Software did apologise for an issue related to password matchmaking, which may take longer than you'd expect:
"Password matching done under the following conditions may result in an extended amount of time required for the match to complete," the developer said.
"Many players are signed in the corresponding area. There is a large gap between the levels of the players who are using the password."
It sounds like you just need to be extra patient in these situations. Souls players know all about that, hmm?