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Console Crysis was "literally inevitable"

crysis5

Console versions of Crysis were "literally inevitable," Crytek boss Cevat Yerli's told Gamespot. Not even figuratively.

"It's a question of more than economics," Yerli said when asked about the reasoning behind Crysis 2's multi-plat strategy.

"At the end of the day we're paying salaries and we all have to live, but that's one side of this job. But most importantly and a bit more tangible to us are the families, the nephews, and sons who ask, 'Why aren't you going to consoles?' It's kind of like bothering people. We've been asked a lot in the last three or four years now, 'When consoles? When consoles? When consoles?'

"It was literally inevitable that we would bring it."

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Crysis 2

PS3, Xbox 360, PC

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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