DICE Summit 2009 headlines

EA: Mirror’s Edge and Dead Space failed due to lack of support

EA’s COO, John Schappert, gave a speech at DICE this week chatting about 20 years of technology transitions in the gaming industry. During it, he admitted that both Dead Space and Mirror’s Edge weren’t given enough of a marketing push.

  • VG247 podcast #2 - Develop wrap-up and Rare on Avatars

    Develop’s been and gone – find out what we thought of the UK show in the second episode of our podcast after the break. There’s also an interview with Rare’s head of animation, Louise Ridgeway, in there, where she talks about Rare’s work on 360’s Avatar system. It’s good stuff, so take a listen. 0.00-12.09 […]

  • PC digital download market will be worth $1 billion in 2009

    Dorian Bloch, GfK Chart-Track director, expects the digital download market for PC to be worth over $1 billion in 2009 thanks to services like Direct2Drive, Steam, and Metaboli. Bloch estimates the market accumulated close to $600 million last year, with publisher’s relishing the idea of including sales number’s in GfK Chart-Track’s data. “This is a […]

  • Gamestop boss - Used game sales don't damage aren't damaging

    Speaking at DICE today, Gamestop CEO J Paul Raines claimed that secondhand sales don’t impact the success of new games. “Do used game sales hurt new game sales?” he asked. “No.” Raines said that only 4 percent of GameStop’s used game sales are for titles that debuted in the last 60 days. The retailer’s surveys […]

  • "Day of single-player games are numbered", says Dave Perry

    Acclaim boss Dave Perry said at DICE yesterday that single-player games will not be able to compete with online free-to-play games. The creator of Earthworm Jim told the crowd that “the days of single-player games are numbered,” and added that his company’s focus is “entirely on multiplayer.” More over on Gamasutra.

  • NPD - Consumers prefer boxed games

    Speaking at DICE in Las Vegas today, NPD analyst Anita Frazier said that some 75 percent of gamers say they prefer a boxed product, and 58 percent had never downloaded a game. But out of those who have downloaded a game, 77 percent said it was just as good as a retail box, she added. […]

  • Emsemble co-founder is happy the others have moved on

    Ensemble Studios co-founder Bruce Shelley is very happy for the ex-Ensemble vets who have moved on to form Robot Entertainment and Bonfire Studios. Speaking at DICE, Shelley said the studio’s demise mostly boiled down to lack of quality, lack of quality hires and genre diversification as projects not related to RTS were canceled. Shelley also […]

  • Jay Mohr lightens up DICE by roasting guests

    Comedian Jay Mohr was the host of this year’s AIAS awards, and what better way to get the crowd warmed than by making fun of some of the most prominent people there? Here are just a couple of them: Cliff Belinski:  (Dropping the “y” from his name to be more adult): “That worked well for […]

  • LittleBigPlanet wins big at AIAS DICE awards

    Media Molecule’s LittleBigPlanet has swept the board at the 12th Annual Interactive Achievement Awards in Las Vegas, taking eight trophies from the ceremony. The platformer won Family Game of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Visual Engineering, Outstanding Character Performance, Outstanding Innovation in Gaming, Outstanding Achievement in Game Direction, Console Game […]

  • RE5 boss reveals "The 10 Commandments of Capcom Development"

    Resident Evil 5 producer Jun Takeuchi told DICE yesterday Capcom’s ten-point plan for making good games. As you do. The first three: Keep staff turnover below 10 percent per annum. Maintain the ability (and cash reserves) to increase personnel by 10 percent each year. Keeping the first two points in mind, keep development cost fluctuation […]

  • Riccitiello hits DICE: "We got a little too fat, and a little too reliant"

    EA’s John Riccitiello has told DICE attendees that the recession has “been a blessing in disguise that can clear away junk”. Speaking at the Las Vegas summit today, the exec said current economic issues will lead to the industry stop sending pointless product to retail stores. “Junk is hard to compete with,” said Riccitiello who […]

  • Weekend Steam sales trump Left 4 Dead launch numbers

    Gabe Newell revealed at DICE yesterday that Left 4 Dead sold one-third more on Steam last weekend than it did at launch, thanks to its 50-percent-off sale. As well as the price drop, free trial passes and the recent DLC announcement added to the game’s overall value, said the Valve boss. Newell did note, however, […]

  • DICE releases list of Big Name attendees

    DICE has released a list of the big names now convened in Las Vegas for DICE, and it’d be fair to say that anyone with half a brain and a dictaphone could do some serious damage. Maybe we’ll go next year. Here’s who’s there: Gabe Newell – Valve, Founder John Riccitiello – Electronic Arts, CEO […]

  • Newell talks entertainment as service in DICE keynote, confirms Valve comics

    Valve boss Gabe Newell stuck to familiar ground in his DICE keynote last night, saying the best way to reach new customers is through the word of mouth of your existing clients. “The old way was using intermediaries,” Newell said. “The product would be sold through retailers or other intermediaries. “You were really focused on […]

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