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DMR 14 and Diamattis nerfed again in Warzone, alongside a fix for the infinite stim glitch

Today's Warzone patch may actually be the one to end the DMR meta.

Call of Duty: Warzone has received a small patch last night that introduced a new round of balance tweaks, and a fix to some of the glitches that recently re-emerged.

The update yet again brings nerfs to the DMR 14, Type 63 as well as the Diamatti burst pistol. This is the second round of nerfs for all three weapons, and comes just one week after the first one, which many players felt wasn't strong enough.

For the DMR 14, this mainly comes in a form of a damage falloff decrease. The weapon now deals 48 damage after 750 units of distance, a 70% drop in ranged effectiveness. It also has more recoil, most prominently with the second and third shot, and every shot after that. DMR 14 damage multipliers have also been adjusted, with headshots now doing less than 100 beyond 750 units. Lower torso shots have had their multiplier cut by 8%.

The Type 63 likewise had its ranged damage hit. It now deals 45 damage beyond 900 units, a 55% drop. Though this one is less apparent, bullets fired by either of the two weapons now have reduced penetration.

As for the Diamatti, today's nerf hit both the standard setup as well as akimbo. The pistol's max damage has been reduced, as well as its body multipliers when used in akimbo.

Beyond that, Raven made specific tweaks to two attachments used with both the DMR 14 and the Type 63:

DMR 14

  • Front Grip: vertical recoil reduction removed. Horizontal recoil reduction increased from 20% to 30%.
  • Field Agent Foregrip: vertical recoil reduction decreased from 35% to 25%. Horizontal recoil reduction increased from 35% to 30%.

Type 63

  • Front Grip: vertical recoil reduction removed. Horizontal recoil reduction increased from 20% to 30%.
  • Spetsnaz Ergonomic Grip: vertical recoil reduction decreased from 45% to 30%. Horizontal recoil reduction decreased from 45% to 40%.

The Gallantry blueprint of the Mac-10 SMG has also been fixed so it reflects the current stats of the weapon (post-nerf), meaning it no longer deals more damage than a normal Mac-10.

The infinite stim glitch, which recently came back into prominence, has, too, thankfully been fixed.

About the Author

Sherif Saed avatar

Sherif Saed

Staff Writer

Whether it's news, reviews, or interviews - Sherif is always eager to tell you about video games. He plays shooters more than a sane person should, and occasionally has the skills to show for it.

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