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Call of Duty: Ghosts has 'whole studio' looking at second-screen play

Call of Duty: Ghosts developer Infinity Ward is looking closely at tying second-screen play into its shooter from a campaign and multiplayer perspective. Executive producer, Mark Rubin has confirmed the company has a "whole studio" dedicated to exploring the possibilities.

Speaking with PostArcade, Rubin said that integrating the Call of Duty format into second-screen play is a mission, but the team is looking into it.

"It’s a little more of a challenge when it comes to our types of games," he explained. "Looking away from the screen when the action is intense is obviously a challenge from a game design standpoint. So we have to be careful about that.

"We have some ideas that I think are going to develop further as we go along in this generation. As with anything with a next-gen launch, you’ll start by dipping your toe in the water in a few places, and then move along from there.

“We actually have a whole department – a whole studio, basically – wrapped around the idea of second-screen. Our Beachhead group is doing a lot of work there. But a lot of it ties into multiplayer and I can’t talk too much about it now.”

Besides from the obvious function of calling in killstreak rewards using tablets, how would you like to see second-screen play integrated into Call of Duty: Ghosts? Or perhaps you hate the idea? Let us know which below.

Call of Duty: Ghosts hits PC, PS3 and Xbox 360 from November 5. It releases on PS4 and Xbox One at a later date.

Thanks MP1st.

About the Author

Dave Cook avatar

Dave Cook


Living in Edinburgh, Scotland. Writing a game called Jettison and a book called Seventh Circle. Loves spicy food.

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