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Bulletstorm's armies began with one bald bloke

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The latest Bulletstorm blog explains how People Can Fly has approached the eternal problem of endlessly identical enemies - by morphing one bald guy into hundreds of variations.

People Can Fly artists are using a paper-doll approach to enemy creation, building one generic character model and then accessorizing it.

Variables include hair style and colour; a number of discrete clothing sets; tattoos; face paint; skin tone; jewellery; piercings; and armour.

Additionally, enemy body shape and size can be tweaked, resulting in less of a cookie-cutter effect.

Check out the example video of the process below.

Thanks, BigDownload.

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Bulletstorm

PS3, Xbox 360, PC

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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