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Brathwaite: Some social games developed without love

Industry veteran turned social gaming champion Brenda Brathwaite has said a quantity of social games are made by people who aren't interested in the games themselves.

"We are in a period of transition in the social space where there are a lot of web app people who don’t necessary even like games but are nonetheless ‘designing’ them," the Loot Drop COO and co-founder told Develop.

"It’s an unpleasant time for a great many creatives from our space, if the emails I receive are any indication. I expect that we’ll be in this period of transition for at least another year or two."

That said, she loves it.

"I love the social game space, really. It’s different than any other type of design I have done, and even more challenging. It’s wonderful to make games for a target audience that includes me.

"That said, I am sure that at some point in the future, I’ll make some hardcore games again."

Brathwaite, who worked on the Wizardry series, Jagged Alliance, Def Jam, and Dungeons & Dragons, has been involved in social gaming for some years, and co-founded Loot Drop alongside John Romero. Ravenwood Fair is the company's first title.

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Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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