Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Bleeding Edge has been in development for over 3 years and started out as a MOBA

Ninja Theory has answered a couple of Bleeding Edge fan questions in a new developer diary.

Bleeding Edge, Ninja Theory's multiplayer melee action game, began life as a MOBA, complete with genre staples like towers and minions for players to control.

Creative director Rahni Tucker revealed this interesting fact in a new Q&A. However, being a very action-heavy game, the team realised it's going to be hard for players to focus on the action while managing the strategy element of controlling minions and so on.

Third-person action is Ninja Theory's core competency, after all, so the team decided to instead refine those elements of the game. Tucker also revealed that the parry mechanic is a recent addition, which should make for more satisfying battles.

Watch on YouTube

Bleeding Edge's closed beta kicks off next week for Game Pass members, and those who pre-ordered the game.

The game launches on PC and Xbox One on March 24.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

Related topics
About the Author
Sherif Saed avatar

Sherif Saed

Contributor

Sherif (he/him) is VG247’s go-to shooter and Souls-likes person. Whether it’s news, reviews, or op-eds – Sherif is always eager to tell you about video games. He's one of VG247's most veteran writers, with 10+ years experience on the site.
Comments