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Best Outriders Mods | All Equipment Mods and how to get them

One of the outstanding features of Outriders is its mod system, which allows you to break down any weapon or armour piece for its mods and reapply them to other items.

There are hundreds of mods in this game, spanning approximately fourteen different categories when broken down by item type, quality tiers, and the character classes that can equip them. This amount of variety can be overwhelming; so in this guide we'll be outlining all the different mods by group, as well as recommending some of our favourites.

Best Outriders Mods — Our favourites

There are three tiers of mods in Outriders — and as you might expect, mods from Tier 3 tend to be the most desirable. However, thanks to the fact that they can only be harvested from Legendary items, they're also the hardest to get hold of.

It would be a mistake to assume that Tier 1 mods don't have any special advantages; some of them grant benefits that you'll want to keep on using even in the late-game.

For our money, the best mods you can apply from early on in the game are the ones that let you use your skills for longer before triggering a cooldown period, or reduce the cooldown time for the skill. These include:

  • For Devastator class: Crush Sequence, Extra Quake, Give Me More, Impaler, Primal Rage, Spike Forest (Tier 1); Double Jump and Ultimate Impaler (Tier 3)
  • For Pyromancer class: ETNA, Extra Mag, Fire Frenzy, Pompeii, Ride The Wave, Tidal Wave (Tier 1); Detonator (Tier 3)
  • For Technomancer class: Better Parts/Bonus Duration, More Traps, Rain of Pain (Tier 1); Breathe In and Trap Cluster (Tier 3)
  • For Trickster class: Additional Mag, Cut Loose, Dance of Death, Duration, Slasher (Tier 1)

There's also the Adrenaline mod at Tier 2, which gives you a powerful 50% reduction on cooldown time to all skills whenever your Health drops below 50%. A Tier 3 mod, Martial Arts, grants the same effect for all melee skills regardless of current Health

Outside of cooldown mods, Heal Per Kill (a Tier 1 Devastator mod) deserves special mention. Killing enemies with the Earthquake skill causes a health increase to all teammates within radius. It's not the most powerful health-giving mod, but it is the only Tier 1 Armour mod that can potentially restore the health of multiple teammates, making it especially useful from early on.

Tier 1 Armour Mods

All Tier 1 Armour Mods are exclusive to one of the four character classes. No sharing, I'm afraid.

Tier 1 Armour Mods — Devastator Class

The following Tier 1 Armour Mods can only be equipped by Devastators:

Mod NameAssociated SkillDescriptionFound on...
Armor BoostEarthquakeGrants you [#] points of Armor for each enemy affected by the skill. Effect lasts for 10 seconds. Stacks up to 10 times.Lower Armour
Auto ReflectReflect BulletsYou can now fight while the skill is active, but you cannot manually deactivate the skill. It only negates 50% of the damage.Lower Armour
Bleeding ImpulseGolemWhen the skill is active, spawn radial impulses that inflict Bleed on nearby enemies within a 6 meter radius. Frequency of 2 seconds.Footgear
Bleed Them AllEndless MassInflicts Bleed on all the enemies pulled by the skill.Footgear
Blood PrimerReflect BulletsAll the reflected bullets apply Bleed status.Upper Armour
Blood ShockEarthquakeInflicts Bleed on enemies affected by the skill.Headgear
Bloody CrushGravity LeapInflicts Bleed on enemies damaged by the skill.Gloves
Bone CrusherEndless MassIncreases the skill's damage by [#].Lower Armour
Bullet AccelerationReflect BulletsIncreases the damage of reflected bullets by [#].Gloves
Crush SequenceTremorReceive 2 additional explosions.Upper Armour
DespairGravity LeapEnemies within the damage radius of Gravity Leap will receive double Anomaly damage for 5 seconds.?
Earth's LegacyEarthquakeIncreases the skill's range by 60%.Upper Armour
Extra QuakeEarthquakeThe skill can be activated 1 more time before triggering the cooldown.Upper Armour
Extra TimeReflect BulletsIncreases the skill's duration by 20%.Footgear
Give Me MoreTremorReceive 1 additional explosion.Footgear
Golem Of DeathGolemWhen the skill is active, extend its duration by 1.5 seconds for each enemy killed.Upper Armour
Ground CrushEarthquakeIncreases the skill's base damage by 65.Gloves
Heal Per KillEarthquakeEach enemy killed with the skill restores 10% of Health to all allies in a 20 meter radius around you.Footgear
Hollow PointReflect BulletsAll the reflected bullets apply Vulnerable status.Lower Armour
Human CometGravity LeapIncrease the skill's damage by X.Upper Armour
Human FortressTremorReceive X Health Regeneration and X Armor while the skill is active.Gloves
ImpalerImpaleThe skill can be activated 1 more time before triggering the cooldown.Footgear
Life AbsorptionGravity LeapHeal for 100% of the damage dealt. If your target dies, heal for 200% damage dealt.Footgear
Mosh PitEndless MassInflicts Vulnerable on all the enemies pulled by the skill.Headgear
Panzer DrainEarthquakeDamaging enemies with the skill steals 33% of their Armor. Effect lasts for 5 seconds.Lower Armour
PerseveranceGolemIncreases the skill's duration by 50%.Headgear
Primal ArmorBoulderdashDouble your Armor when the skill ends for [#] seconds.Upper Armour
Primal ChainBoulderdashEvery enemy damaged by the skill increases its damage by 10% for 3 seconds. Stacks up to 5 times.Lower Armour
Primal ConstitutionBoulderdashEach enemy you damage increases your Max Health by [#] for 10 seconds. Stacks up to 5 times.Footgear
Primal GuttingBoulderdashInflicts Bleed on all damaged enemies.Upper Armour
Primal Knuckle DusterBoulderdashIncreases the skill's damage by [#].Gloves
Primal RageBoulderdashReduces the skill’s Cooldown by 50%.Footgear
ResistanceGolemWhen the skill is active, increase your Resistance by 33%.Upper Armour
RestorationImpaleIncreases the Health Regeneration bonus for players near impaled enemies.Lower Armour
Rivers of BloodImpaleIncreases the skill damage by 50% to enemies afflicted with Bleed.Lower Armour
Sharpened SpikeImpaleThe skill deals [#] more damage.Footgear
Shattered ArmorEndless MassIncreases Weapon Damage against affected enemies by 10% for 10 seconds.Gloves
Spike ForestImpaleThe skill can strike 1 additional target.Headgear
Stolen LifeTremorIncreases the percentage healed per affected enemy by 6%.?
The Strongest FirstReflect BulletsThe enemy with the most health takes 50% more damage.Headgear
Vlad's GraspImpaleIncreases the skill's range by 25%.Lower Armour

Tier 1 Armour Mods — Pyromancer Class

The following Tier 1 Armour Mods can only be equipped by Pyromancers:

Mod NameAssociated SkillDescriptionFound on...
Anomaly HungerFeed the FlamesIncreases the skill's damage by the value of your Skill Leech.Lower Armour
Armor MeltingVolcanic Rounds Decreases the target's Armor by 20% for 10 seconds.Upper Armour
Ash GraspThermal BombInflict Ash on enemies within a 7.5 meter radius of an enemy that is about to explode from Thermal Bomb.Footgear
Big BoomThermal BombIncreases the explosion radius by 20%.Headgear
BlacksmithOverheatEach status condition consumed by the skill grants [#] Armor bonus for 8 seconds.Gloves
Bullet AbsorptionFeed the FlamesReplenishes 20% of ammo in your magazine for every enemy affected by the skill.Upper Armour
Burning GroundThermal BombExploding targets leave behind a patch of burning ground. All enemies within this area are afflicted with Burn and will receive [#] damage over 10 seconds.Lower Armour
Burnt-OutHeatwaveDamaged enemies take 25% more damage for 8 seconds.Lower Armour
CindersOverheatThe skill consumes Ash instead of Burn.Lower Armour
DebrisEruptionThrows damaging debris at enemies dealing an additional [#] damage.?
Ember ShieldOverheatEach status consumed by the skill increases your Resistance by 10% for 10 seconds. Stacks up to 5 times.Headgear
EmpowermentAsh BlastSkill deals [#] additional damage.?
ETNAEruptionThe skill can be activated 1 more time before triggering the cooldown.Gloves
ExtinguisherAsh BlastApply [#] damage to an enemy afflicted with Burn and consume the status.?
Extra MagVolcanic RoundsThe skill is effective for one additional magazine before triggering the cooldown.Lower Armour
Final BreathFeed the FlamesHealth drain efficiency is increased by 25%.Upper Armour
Fire EaterFeed the FlamesIncreases Health drain efficiency against targets afflicted with Burn by 150%.Headgear
Fire FrenzyThermal BombThe skill can be activated 1 more time before triggering the cooldown.Gloves
Giga-blastEruptionIncreases the skill's radius by 100%.?
Heat LeechHeatwaveIncrease Skill Leech by 10% for 5 seconds after using this skill.Footgear
HellfireHeatwaveIf the skill damages 3 enemies, all subsequent enemies will receive additional 25 damage.Footgear
Increased DurationEruptionIncreases the skill’s duration by 50%.?
Inferno WaveHeatwaveIncreases damage dealt to enemies from Heatwave.Headgear
Irradiation WaveHeatwaveInflicts Weakness on enemies affected by the skill.Gloves
Lasting FireThermal BombIncrease the time in which killing an affected enemy will cause an explosion by 3 seconds.Headgear
NovaFeed the FlamesIncreases the skill’s range by 100%.Footgear
Pants On FireOverheatIncrease by [#] the damage to enemies who were damaged by the skill, but did not have their status consumed.Gloves
Phoenix ForceOverheatEarn additional [#] Anomaly Power per status consumed by the skill for 8 seconds. Stacks up to 10 times.Footgear
PompeiiEruption The skill can be activated 1 more time before triggering the cooldown.?
Pure PowerF.A.S.E.R BeamIncreases the skill's damage by [#].?
Radiation FlamesVolcanic RoundsEnemies damaged with the skill are afflicted with Weakness.?
Reload BoostVolcanic RoundsA powerful, 50% Weapon Power bonus is granted after the skill ends for 5 seconds.Headgear
Ride The WaveHeatwaveThe skill can be activated 1 more time before triggering the cooldown.Lower Armour
SunburntOverheatIncrease by [#] the damage to enemies that have their statuses consumed by the skill.?
Third DegreeOverheatIncrease Weapon Damage against enemies damaged by the skill by 25% for 8 seconds.Upper Armour
Tidal WaveHeatwaveThe skill can be activated 1 more time before triggering the cooldown.Upper Armour
True BlastThermal BombIncreases explosion damage by [#].Gloves
Volcanic ArmorF.A.S.E.R BeamReduces incoming Anomaly Damage by 25% and Weapon Damage by 25% when the skill is active.Footgear
Volcanic DustEruptionInflict Ash on enemies within a 5 meter radius of the targeted enemy.?
Wide GripFeed the Flames Enables absorption of one additional target.Footgear
WildfireThermal BombThe skill inflicts Burn on every enemy damaged by the explosion.Lower Armour

Tier 1 Armour Mods — Technomancer Class

The following Tier 1 Armour Mods can only be equipped by Technomancers:

Mod NameAssociated SkillDescriptionFound on...
Advanced RocketsPain LauncherEvery rocket deals [#] more damage.Gloves
Armor ReductionBlighted TurretThe turret reduces the Armor of each enemy it hits by 20%. Effect lasts for 5 seconds.?
Bang for your Buck Tool of DestructionActivating the skill grants a 100% base ammo increase for the selected tool.Upper Armour
Better PartsBlighted TurretIncreases the turret's duration by 50%.?
Bonus Duration Cryo TurretExtend the turret's duration by 30%.Footgear
Cleansing WindFixing WaveActivating the skill removes negative statuses from allies and grants 5 seconds immunity from them.?
Cold PurificationCold SnapSkill activation removes negative statuses from you and all your allies in range and receives negative status immunity for 5 seconds.?
Critical AnalysisBlighted RoundsIncreases Critical Damage by 30%.Footgear
Demolition Man Tool of DestructionEach rocket deals [#] more damage.Gloves
Feedback Tool of Destruction3% of the damage dealt using the Minigun heals you after the ability ends.?
Fine-TunedScrapnelIncreases the detection and explosion radius by 33%.Gloves
FortifyTool of DestructionActivate skill grants an Armor bonus based off of the level of the item this mod is attached to.Upper Armour
Freeze BarragePain LauncherInflict Freeze on enemies affected by each rocket explosion.Gloves
Hail ShotCryo TurretIncrease the turret's damage based on your Status Power.Upper Armour
Ice Component Blighted TurretThe turret now inflicts Freeze instead of Toxic.?
Ice Pack Cryo TurretThe turret heals allies by 30% Max Health within a 4 meter radius when the ability ends.Footgear
Increase Damage Cryo TurretEvery turret's shot deals extra [#] damage.Headgear
Initial BlastPain LauncherCauses a small explosion, dealing [#] damage in a 5 meter radius when the skill is activated.Headgear
More DamageScrapnelIncreases the skill's damage by [#].Lower Armour
More TrapsScrapnel1 additional mine can be thrown before triggering the cooldown.Headgear
No Pain, No Gain Blighted RoundsWhen the skill ends, 40% of damage dealt by the skill is turned into healing and spread equally among allies.Upper Armour
Portable ArmoryTool of DestructionYou can fire 1 additional rockets.Lower Armour
Rain of PainPain LauncherDecreases the skill's cooldown by 34%.?
Spare MagBlighted RoundsThe skill is effective for one additional magazine before triggering the cooldown.Lower Armour
SuppliesScrapnel1 additional mine can be thrown before triggering the cooldown.Footgear
SurpriseCryo TurretThe turret explodes before being destroyed, dealing [#] damage in 6 meter radius.Gloves
Trick Up The SleeveBlighted Rounds While the skill is active, killing shots grant you 30% extra bullets in your mag.Gloves
UntouchableTool of DestructionActivating the Minigun grants 15% Resistance bonus.?

Tier 1 Armour Mods — Trickster Class

The following Tier 1 Armour Mods can only be equipped by Tricksters:

Mod NameAssociated SkillDescriptionFound on...
A Little Bit of PainTime RiftUsing the skill deals damage to targets over 10 secondsLower Armour
Additional MagTwisted RoundsThe skill is effective for 2 magazines before triggering the cooldown.Upper Armour
Anomalic CaliberTwisted RoundsReceive 30% Resistance Piercing bonus while the skill is active.Upper Armour
Anomaly CutVenator's KnifeShots on enemies marked by the knife receive [#] Anomaly damage.?
Apply ShieldTemporal BladeKilling enemies with Temporal Blade grants 5% of Shield.Headgear
Armor of EonsBorrowed TimeActivating the skill increases your Armor by 100% for 10 seconds.Lower Armour
BackstabberHunt the PreyUsing the skill deals [#] damage to the enemy you teleported behind.Gloves
Big RangeSlow TrapIncreases the sphere's range by 1 meters.Gloves
Blue BloodTwisted RoundsReceive 10% Weapon Leech bonus while the skill is active.Lower Armour
Cut LooseTemporal BladeReduces the skill's cooldown by 20%.Gloves
Damage MitigationSlow TrapAllies within the sphere receive 20% less damage.?
Dance of DeathHunt the PreyDecreases Hunt the Prey’s cooldown.Upper Armour
Delivery on TimeSlow TrapActivating the skill replenishes ammo for the current weapon of all allies in range.?
Double StopTemporal BladeIncreases the duration of the inflicted paralysis by 100%.Footgear
Double TimeTime RiftEnemies are suspended in the air 2 times longer.?
DurationCyclone SliceAdds 5 seconds to the skill's duration.Footgear
Eager EdgesVenator's KnifeAdds two more bounces during the ricochet path.Headgear
Grand BastionCyclone SliceUsing the skill reduces incoming Weapon damage and Anomaly damage by 40%.?
Healing SliceCyclone SliceReceive 47 Health for each enemy killed with the skill.Gloves
MiseryVenator's KnifeIncreases the skill's mark duration by 100%Footgear
No Escape Venator's KnifeIncreases the skill’s effective range between targets by 25%.?
Radiation JumpHunt the PreyInflict Vulnerable to the enemy you teleport behind.Upper Armour
SharpeningVenator's KnifeIncreases the skill’s damage by [#].Footgear
Shield EvokerCyclone SliceKilling enemies with the skill grants 5% Shield.Headgear
SlasherTemporal BladeThe skill can be activated 1 more time before triggering the cooldown.Lower Armour
Speed BoostSlow TrapAllies within the sphere receive 2% movement speed bonus.Lower Armour
Speed UpCyclone SliceAllows 25% faster movement while the skill is active.Headgear
Strong SliceTemporal BladeIncreases the skill's damage by [#].Lower Armour
Strong TwistTwisted Rounds While the skill is active, increases the weapon’s Firepower by an additional 15%.Headgear
Thunder DomeSlow TrapReceive 100% Shield when the skill ends.Lower Armour
Time BlastHunt the PreyApply Slow in 5 meter radius around the enemy you teleport behind.?
Time CrackTime RiftEnemies affected by the skill have both their Armor and Resistance decreased by 25% for 5 seconds.Footgear
Time Space ProtectionBorrowed TimeReceive [#] Armor and 30% Resistance bonus while the skill is active.?
Twisted FateTwisted RoundsReceive 30% Critical Damage bonus while the skill is active.Headgear
Ultimate Big RangeSlow TrapIncreases the sphere range by 2 meters.Upper Armour
Weakening The Prey Hunt the PreyInterrupt and inflict Weakness to the enemy you teleport behind.Footgear
Weakening ZoneSlow TrapEnemies entering the sphere are afflicted with Weakness.Footgear
WeaklingsCyclone SliceInflicts Weakness on enemies hit by the skill.Upper Armour

Tier 2 Armour Mods

All but one of the Tier 2 Armour Mods can be equipped by any character class.

Tier 2 Armour Mods — All Classes

The following Tier 2 Armour Mods can be equipped by a character of any class. At the time of writing, it seems that this is true for all but a single Tier 2 Armour Mod (see next section).

Mod NameDescriptionFound on...
AdrenalineWhenever your Health drops below 50% all your skill cooldowns are reduced by 50%.?
Ash CleanerCritical Shots apply an extra [#] damage to enemies afflicted with Ash.?
Ashen BoostBoosts your damage against enemies afflicted with Ash by 20%.?
Aura of ForceKilling enemies with critical shots grants [#] Anomaly Power to you and your allies for 10 seconds.?
Blazing Aegis Killing enemies afflicted with Burn increases your Armor by [#] for 8 seconds. Stacks up to 3 times.?
Bloody BoostBoosts your damage against enemies afflicted with Bleed by 15%.?
Blood PotionCritical shots towards enemies in Close Range afflicted with Bleed increases your Health Regeneration by [#] for 5 seconds.?
Bullet KindlingDeal 20% more damage against enemies afflicted by Burn.?
CritstackCritical shots build up a 5 second stacking effect that grants you [#] Anomaly Power and [#] Firepower bonuses. Stacks up to 5 times.?
DiffuseSprinting increases your Armor by [#] and Resistance by 50%.?
Exposing StrikeKilling an enemy with Melee inflicts Vulnerable on enemies within a 10 meter radius around you.?
Freezing BoostBoosts your damage against enemies afflicted with Freeze by 15%.?
Ice TrapWhenever your Health drops below 30% Freeze is inflicted on enemies within a 10 meter radius. 5 second cooldown.?
Mitigation From DeathKilling enemies while aiming down sights grants [#] points of Armor for 10 seconds. Stacks up to 3 times.?
Move GrooveMoving increases your Anomaly Power by [#] and Firepower by [#].Lower Armour
Perseverance FistsWhenever your Health drops below 30% increase your Melee damage by 300%.?
Perseverance Shield Receive [#] points of Shield whenever your Health drops below 30%. Cooldown of 5 seconds.?
Personal SpaceGrants you a 15% bonus to close range weapon damage.?
Phantom DashDuring combat your default roll is replaced with Phantom Dash which enables you to quickly pass through enemies.?
Plate DodgeRolling increases your Armor by [#] for 5 seconds.?
Plate PiercerIncreases your Critical Damage by [#]%, the bonus is equal to 50% of your Armor Piercing.?
Power From The AshesKilling shots on enemies afflicted with Ash increase your Anomaly Power by [#] for 20 seconds. Stacks up to 4 times.?
Radical TherapyDeal 15% more damage against enemies afflicted by Toxic.?
RejuvenationReceive [#] Firepower, [#] Anomaly Power and [#] Armor bonus for 8 seconds whenever your Health is replenished. Cooldown of 10 seconds.?
Reload ShieldWhen a Shield is active, reloading grants you [#] points of Shield. 5 second cooldown.?
Savor The FeebleIncreases the duration of Weakness by 50% when it is inflicted on enemies.?
Seismic ImpulseA seismic impulse is generated every 6 seconds, dealing [#] damage to enemies within a 5 meter radius around you.?
Shield BlastA complete Shield depletion triggers a powerful energy blast, dealing [#] damage to enemies within a 5 meter radius.?
Shield ZapWhen your Shield is active, it spawns an electric shock around you dealing [#] damage to up to 2 enemies within a 5-meter radius. Cooldown of 5 seconds.?
Sidearms SpecialistIncreases damage dealt with Sidearm weapons by 10%.?
Stand TallReceive [#] Anomaly Power and [#] Firepower when out of cover for more than 5 seconds.?
Thirst for BloodKilling enemies with a weapon while they're afflicted with Bleed increases your Weapon Leech by 40% for 10 seconds.?
Toxic PiercerThe effectiveness of Toxic is increased by 17%, the bonus is equal to 100% of your Armor Piercing.?
Trample The WeakDeal 10% more damage against enemies afflicted by Weakness.?
Twice as HotWhenever a skill is used, inflict extra [#] damage to all enemies afflicted with Burn.?
Ultimate ParagonIncreases your Armor by [#] for each ally in Close Range.?
Untamed PowerUsing skills deals [#] damage to enemies within a 5 meter radius around you, the damage is equal to 30% of your Anomaly Power.?
Vein RipperCritical shots inflict Bleed on enemies.?
What Goes AroundIncoming bullets have 20% chance of being deflected towards an enemy dealing [#] damage.?

Tier 2 Armour Mods — Trickster Class

So far as we currently know, only one Tier 2 Armour Mod is class locked. And of course, the honour goes to the Tricksters — presumably so named because they've tricked me into adding an extra table just for this one mod!

Mod NameAssociated SkillDescriptionFound on...
Pain TransferTime RiftDamage dealt to one affected enemy will be transferred to another affected enemy.?

Tier 3 Armour Mods

Tier 3 Armour Mods are a mix of class-specific and non-class-specific.

Tier 3 Armour Mods — All Classes

The following Tier 3 Armour Mods can be equipped by all character classes.

Mod NameDescriptionFound on...
Anomaly EchoGrants [#] firepower and [#] anomaly power bonus on skill activation for [#] seconds.?
BrawlBoosts your Melee skill damage by 100%.Lower Armour
Captain HunterIncreases your damage against Elites by 25%.?
Head of the WardReviving an ally also fully restores their Health.?
IntrovertIncreases the range at which enemies are considered to be in Close Range by [#] meters.?
Life of the PartyIncoming damage is reduced by 5% for each enemy in Close Range. Stacks up to 8 times.?
Martial ArtsReduces the cooldown of your melee skill by 50%.?
Not ImpressedReduces the damage taken from Elites by 20%.?
Power AssimilationBoosts your Anomaly Power by [#] for each Elite present on the battlefield.?
Sharp EyeKilling enemies while aiming down sights grants you [#] Firepower for 20 seconds. Stacks up to 3 times.?
Stare Into the BarrelGrants a moderate Firepower increase for each enemy in Close Range. Stacks up to 5 times.?

Tier 3 Armour Mods — Devastator Class

The following Tier 3 Armour Mods can exclusively be equipped by Devastator characters:

Mod NameAssociated SkillDescriptionFound on...
Double JumpGravity LeapSkill can be used twice before triggering the cooldown.Marshal's Gauntlets
High IntensityEndless MassAnomaly Damage against affected targets is increased by 33% for 5 seconds.Marshal's Armor
Increase DurationReflect BulletsIncreases the skill’s duration by 40%.?
PalisadeImpaleThe skill can strike 2 additional targets.?
Primal ChaingunBoulderdashEvery enemy damaged by the skill increased your Weapon Damage by 20% for 5 seconds. Stacks up to 5 times.?
Primal WeaknessBoulderdashPermanently reduce the Resistant of all affected enemies.?
Ultimate ImpalerImpaleThe skill can be activated 2 more times before triggering the cooldown.?
Wide HorizonsEndless MassIncreases the skill’s radius by 25%.Marshal's Helmet

Tier 3 Armour Mods — Pyromancer Class

The following Tier 3 Armour Mods can exclusively be equipped by Pyromancer characters:

Mod NameAssociated SkillDescriptionFound on...
Ashes and LeechesAsh BlastUsing the skill increases your Weapon Leech bonus by [#]% for [#] seconds.?
BrandedThermal BombEnemies affected by the skill receive 40% more damage.?
Death SentenceAsh BlastYour Weapon Damage and Anomaly Damage against enemies affected by the skill are increased respectively by [#]% and [#]% for [#] seconds.?
DetonatorOverheatDecrease the skill’s cooldown by 50%.?
Double FunThermal BombThe skill can affect two targets.?
Flame GrasperFeed the FlamesEnables absorption of two additional targets.?
SusceptibilityVolcanic RoundsDecreases the Resistance of enemies damaged by the skill by [#]%.Torturer's Chest Piece

Tier 3 Armour Mods — Technomancer Class

The following Tier 3 Armour Mods can exclusively be equipped by Technomancer characters:

Mod NameAssociated SkillDescriptionFound on...
Breathe InFixing WaveReduces the skill’s cooldown by 20%.?
CannonadePain Launcher Increases the number of rockets launched by 10.?
QuartermasterFixing WaveActivating the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds.?
Rocket ManTool of DestructionYou can shoot 3 additional rockets.?
Trap ClusterScrapnelDoubles the number of mines that can be thrown before triggering the cooldown.?

Tier 3 Armour Mods — Trickster Class

The following Tier 3 Armour Mods can exclusively be equipped by Trickster characters:

Mod NameAssociated SkillDescriptionFound on...
Aggressive TeleportationBorrowed TimeReverting time creates an explosion around you that inflicts damage to all enemies within 8 meters.?
Ammo BargainTwisted RoundsWhile the skill is active, killing shots replenish 20% of ammo in your magazine.?
Boomerang BladesVenator's KnifeAfter the initial ricochet, the knife will repeat its path and damage enemies a second time.Ugake Otarah's Waistcloth
Death ShellBorrowed TimeKilling enemies while Borrowed Time is active reduces incoming Weapon Damage by 10% and Anomaly Damage by 10 % for 10 seconds, Buff is removed at the end of the skill. Stacks up to 4 times.?
Shield of the FallenTwisted RoundsWhen the skill ends, add 15% of your Maximum Health as Shields for each enemy killed by the skill.?

Weapon Mods

Weapon Mods, unlike Armour Mods, are not class-specific: any Weapon Mod, once acquired, can be equipped by a character of any class.

Tier 1 Weapon Mods

Mod NameDescriptionFound on...
Anomaly SurgeCritical shots spawn an Anomaly energy blast that deals [#] damage in 1.5 meter radius.?
Ashen BulletsSuccessful shots inflict Ash on enemies. Cooldown of 8 seconds.?
Bleeding BulletsShots inflict Bleed on an enemy. Cooldown of 8 seconds.?
Burning BulletsSuccessful shots may inflict Burn on enemies. Cooldown 8 seconds.?
Clip CombustionReloading weapon creates a shockwave, dealing [#] damage to enemies within a 5 meter radius.?
Clip of AmaltheaThere is a 20% chance that a critical shot will not consume ammo.?
Critical PointIncreases the chance of scoring a critical shot by 15%.?
Essence ThiefShots regenerate your Health.?
FireworksShots create an explosion that deals [#] damage to enemies within a 6 meter radius. Cooldown of 3 seconds.?
First Things FirstThe first shot after every reload hits with Armor Piercing increased by 30%.?
Freezing BulletsShots inflict Freezing on an enemy. Cooldown of 8 seconds.?
Fusion BlastShots created a fusion blast, dealing [#] damage within a 5 meter radius.?
Hot BloodShots pass through enemies whose Health is below 50%, ricocheting to 3 enemies within a 5 meter radius and inflicting Burn.?
Killer MedicKilling shots replenish 35 points of Health to allies within a 5 meter radius of the target.?
Life StockReloading restores 72 points of Health for each enemy killed since your last reload without changing your weapon.?
ProliferationShots on enemies afflicted by a status condition inflict that status to the nearest enemy.?
RicochetShots ricochet to another enemy within a 5 meter radius of the initial target.?
Ruler of LeechesKilling shots increase Weapon Leech by 20% for 20 seconds.?
Shield MaidenShots generate Shield. Cooldown 1s.?
Soul DevourerKilling shots regenerate some of your health.?
StiffeningShots inflict Slow on an enemy. Cooldown of 8 seconds.?
Toxic BulletsSuccessful shots inflict Toxic on enemies. Cooldown of 8 seconds.?
VampireKilling shots grant 15% Skill Leech boost for 20 seconds.?
Vulnerability BulletsShots inflict Vulnerable on enemies. Cooldown of 8 seconds.Camo SIREN-ARR, Voodoo Matchmaker
Weakening Bullets Shots inflict Weakness on enemies. Cooldown of 8 seconds.?

Tier 2 Weapon Mods

Mod NameDescriptionFound on...
Anomaly EnhancementReceive a passive Firepower boost equal to 30% of your Anomaly Power.?
Bomb's AheadKilling shots turn enemies into an Anomaly bomb, dealing damage. Cooldown of 3 seconds.The Migraine
Bone ShrapnelKilling shots detonate the enemy's bones and turn them into shrapnel that deals [#] damage and inflicts Bleed on enemies within a 5 meter radius. Cooldown of 1 second.?
Brain-eaterCritical shots do not consume ammo.Amber Vault, Molten Eidola
ClaymoreShots damage an enemy with an Anomaly blade, dealing [#] damage. 4 second cooldown.?
Clip RollerWhen your magazine has 50% or less ammo left, you can roll to quickly reload all your equipped weapons.?
CrematoriumKilling shots create an explosion that inflicts Ash on enemies within a 7 meter radius.?
The Cycle Increase your weapon Damage by [#]%. The bonus is proportional to your Health Regeneration.?
Damage LinkShots link up to [#] enemies, sharing 30% of their Weapon Damage dealt and [#]% of their Anomaly Damage dealt. Cooldown of 4 seconds.?
Death ChainsSuccessful shots entangle an enemy with chains dealing [#] damage over 3 seconds. Cooldown of 2 seconds.The Reaper
Gale of ProtectionKilling shots grant you a bullet-stopping gale for 5 seconds.?
Gravedigger's FrenzyCritical Shots increase your Critical Damage by 50% for 5 seconds. Cooldown of 10 seconds.?
IcebreakerKilling shots against frozen enemies make them explode, dealing [#] damage.Ghost II "Blue Blood", The Iceberg
Improved Ashen BulletsShots inflict Ash on enemies. Cooldown of 4 seconds.?
Improved Bleeding BulletsSuccessful shots inflict Bleed on enemies. Cooldown of 4 seconds.?
Improved Burning BulletsSuccessful shots inflict Burn on enemies. Cooldown of 4 seconds.?
Improved Freezing BulletsSuccessful shots inflict Freeze on enemies. Cooldown of 4 seconds.?
Improved StiffeningShots inflict Slow on enemies. Cooldown of 4 seconds.Grim Marrow, The Migraine, Setting Sun
Improved Toxic BulletsSuccessful shots inflict Toxic on enemies. Cooldown of 4 seconds.?
Improved Vulnerability BulletsShots inflict Vulnerable on enemies. Cooldown of 4 seconds.?
Improved Weakening BulletsShots inflict Weakness on enemies. Cooldown of 4 seconds.?
Mark of the StakeReloading weapon inflicts Burn on enemies previously wounded by this weapon without changing it. 1 second cooldown.?
MinefieldKilling shots spawn explosives around your target, each deals X damage in a 5 meter radius. 1 second cooldown.?
Perpetuum MobileYou instantly replenish your mag if you kill an enemy with 35% or less ammo remaining in your mag.?
Resistance BreakerShots decrease your target's Resistance by 35% for 6 seconds. 1 second cooldown.?
SnowsquallReloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it. 1 second cooldown.?
Storm WhipShots bring down lightning on an enemy dealing [#] damage. Cooldown of 2 seconds.?
Striga30% of critical damage is returned to you as Health. Cooldown 0.1s?
Vortex ChamberReloading a weapon inflicts Slow on enemies previously wounded by this weapon without changing it.?

Tier 3 Weapon Mods

Tier 3 Weapon Mods can only be obtained by breaking down Legendary weapons.

Mod NameDescriptionFound on...
Anomaly MutationShots on enemies afflicted by any status condition multiplicates and mutates it into a different one. Cooldown of 1 second.Mindmugger
Body SnatcherKilling shots teleport another enemy to the place where the previous one died. Works within a 25 meter radius of the target.Body Snatcher
Burst of DecayCritical shots cause explosions that inflict Toxic on enemies within a 5 meter radius.Blightbearer, The Headhunter
Claymore TorrentShots damage [#] enemies within a [#] meter radius with Anomaly blades, dealing [#] damage.Damascus Offering
Concentration BlastKilling shots cause enemies to explode, dealing [#] damage multiplied by the maximum number of [#] enemies within a 5 meter radius around the original target.Anomaly Effigy
Dark SacrificeDuring combat, your weapon drains up to 50% of your Maximum Health, in exchange for 75% Weapon Damage bonus. Fatal Symbiont
Deadly DisturbanceCritical shots activate an unstable Anomaly effect in your enemy causing him to explode, dealing [#] damage to other enemies within a 5 meter radius.Imploder
Dome of ProtectionKilling shots summon a bullet stopping dome for [#] seconds. Cooldown of 5 seconds.Master Tool
Embalmer's RageFor 5 seconds after a killing shot all following shots will be critical shots.The High Roller
FortressReceive up to 43% damage bonus based on your Armor.Deathshield
Golem RisingKilling shots grant you a protective Golem effect for 3 seconds.Golem's Limb
Grand OpeningLanding a hit with the first bullet in a magazine creates a powerful explosion, dealing [#] damage in a 5 metre radius.Darkness Charmer
Judgement EnforcerShots mark enemies. When reloading, deal 5 times your weapon's damage to every marked enemy. Marks are removed when you change weapons.Torment & Agony
Killing SpreeKilling shots increase damage by 30% for this weapon for 30 seconds. Bonus deteriorates with time and stacks up to 5 kills.Amber Vault
Kinetic StompShots create a seismic shock around you, dealing [#] damage in a 5 meter radius. Cooldown of 3 seconds.Roaring Umbra
Legendary MinefieldCritical shots spawn explosives around your target, which deals [#] damage in a 5 meter radius. Cooldown of 3 seconds.The Landlubber
Life and DeathKilling shots create a blast that restores 33% of Health to players.Enoch's Blessing
Moaning WindsReloading creates a strong blast around you, dealing [#] damage to enemies in range of 8 meters. Cooldown of 2 seconds.The Anemoi
PinballEvery critical shot ricochets to 4 enemies within a 5 meter radius, dealing weapon's double base damage.Lucky
Radiation SplashReloading causes a small explosion that inflicts Vulnerable and deals [#] damage to enemies within a 5 metre radius.The Guillotine
Ravenous LocustShots create a swarm of locusts, dealing [#] damage over 15 seconds and inflicting Weakness to enemies remaining within a 6 meter radius of the target. Cooldown of 2 seconds.Molten Eidola
SandstormShots conjure a sandstorm dealing damage over time.Heir to the Desert
Scrap GrenadeFirst shot after reload becomes an Anomaly projectile, dealing damage in a 5-meter radius. Cooldown 1 second.The Juggler
Shadow CometShots call down a comet, dealing [#] damage to enemies within a 3.5 meter radius. Cooldown: 3s.Funeral Pyre
SingularityKilling shots create an Anomaly singularity. When destroyed, the singularity explodes dealing damage to enemies within a 6.5 meter radius.Grim Marrow
Strings of GaussShots link up to 5 enemies in a 5 meter radius of the target and deal [#] electric damage to each of them. Cooldown of 4 seconds. Bolt & Thunder, Disintegrator
Ultimate Anomaly SurgeCritical shots spawn an Anomaly energy blast that deals [#] damage in a 2 meter radius. Cooldown 1s.The Bulwark, Icarus
Ultimate Ashen BulletsShots inflict Ash on enemies. Cooldown of 1 second.The Wicker
Ultimate Bleeding Bullets Shots inflict Bleed on enemies. 1s cooldown.The Migraine
Ultimate Bone ShrapnelCritical shots detonate the enemy's bones and turning them into shrapnel that deals [#] damage and inflicts Bleed on enemies within a 5 meter radius. Cooldown of 3 seconds.Spirit Hunter
Ultimate Burning BulletsShots inflict Burn on enemies.Shelrog's Excrescence
Ultimate Damage LinkShots link up to 3 enemies, sharing 30% of their Weapon Damage dealt and 10% of their Anomaly Damage dealt.Voodoo Matchmaker
Ultimate Freezing BulletsShots inflict Freeze on enemies.Absolute Zero
Ultimate StiffeningShots inflict Slow on enemies.Time Ripper
Ultimate Storm WhipShots bring down lightning on an enemy dealing [#] damage. Cooldown: 1s.The Daimyo, Thunderbird
Ultimate Toxic BulletsSuccessful shots inflict Toxic on enemies. Cooldown of 1 second.Lucky Jinx
Ultimate Vulnerability BulletsShots inflict Vulnerable on enemies.Twisted Mercy
Ultimate Weakening BulletsShots inflict Weakness on enemies.The Reaper
Weakness TrapShots cause explosions, dealing [#] damage and inflicting Weakness on enemies within a 5 meter radius of the target. Cooldown of 3 seconds.Raróg's Gaze
WeightlessnessShots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds.Aerie Master
Winter BlastCritical shots create an icy blast that inflicts Freeze on enemies within a 4 meter radius.The Iceberg
Wrath of MolochCritical hits cause an explosion, dealing [#] damage and inflicting Burn on enemies within a 5 meter radius. Cooldown of 3 seconds.Inferno Seed

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Rebecca Jones

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Rebecca (she/her) is a veteran fan of the life sim genre, and has racked up almost 2,000 hours of play time between The Sims 4 and Animal Crossing: New Horizons alone. She still isn't sure whether that's a badge of honour or a source of shame. She's been working in the games industry for 5 years.
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