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BBFC rates MGS4 as "15"

A little late with this, but the BBFC granted Metal Gear Solid 4 a 15 certificate yesterday, and made no cuts.

We've posted the info from the BBFC's site after the link, but there are a few spoilers in there, so be warned.

From here:

Consumer Advice: Contains strong violence

Hide details for []Extended Classification Information (*SPOILER ALERT* Information may include plot Extended Classification Information (*SPOILER ALERT* Information may include plot details)

METAL GEAR SOLID 4 is a third person tactical/stealth game. The player takes on the role of an aging soldier, Snake who can be armed with knives, guns and grenades. The game has been classified '15' for strong violence.

During battles enemy soldiers die with small puffs of blood. The weaponry includes petrol bombs, however there is no detailed portrayal of injuries. During cut scenes slightly more detailed violence is portrayed, such as enemy creatures spearing friendly soldiers and one protracted fist fight.

The violence is generally undetailed. At 15 BBFC Guidelines state that 'Violence may be strong but may not dwell on the infliction of pain or injury'. It is possible for the player to progress stealthily through the game, avoiding violent confrontations where possible.

The game also features one use of strong language and references to suicide and an implied child rape.

This work was passed with no cuts made.

The BBFC has placed this work in the Strategy genre(s).
The main spoken language in this work is English.

Directed by Hideo Kojima
The cast for this work includes: .

When submitted to the BBFC the work had a running time of 545m 47s.

This work was submitted to the BBFC by Konami Of Europe GMBH .

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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