• Portal 2 releases - Unreview, uninterview, unstudiovisit

    Longing for Portal 2? Justin Kranzl brings you everything you need, bar the game itself – a play-through, a Q&A with project leaders, and even a glimpse inside Gabe’s knife room.

  • Microsoft showcase – full report on Gears of War 3, Crysis 2 and more

    Last night’s Microsoft Showcase turned it up to eleven. We have a full report from Justin Kranzl.

  • First look at Uncharted 3: Drake's Deception in LA

    Hollywood is a logical place for Sony Computer Entertainment and developer Naughty Dog to throw an event to unveil Uncharted 3 to games press. The series has evolved into one of gaming’s best examples of the interactive medium taking on film at their own game. In fact with Indiana Jones’ last cinematic experience verging on […]

  • Eyes-on in LA - Call of Duty: Black Ops goes 3D in all formats

    When Treyarch ushered us into their Los Angeles studios to showcase their latest surprise – support for stereoscopic 3D in Call of Duty: Black Ops – it seemed too good to be true. Black Ops’ 3D mode will be a selectable option turned off or on at the main menu. PC, Xbox 360 and PlayStation […]

  • Call of Duty: Black Ops - multiplayer gameplay impressions from LA reveal

    Following on from the first bunch of details from Black Ops’ LA multiplayer reveal this morning, Justin Kranzl drops full play details, including hands-on experience with the exploding RC car and time with the just-videoed Wager modes.

  • Bioshock Infinite impressions

    The funny thing about keeping a high profile game project secret nowadays is the sheer difficulty factor. Twitter, online resumes, trademarks, financial reporting, classification boards: they all conspire against would-be tight lipped developers. So Irrational Games deserve credit for somehow concealing the fact they have spent the past three years working on BioShock Infinite unbeknownst […]

  • Interview - World of Warcraft: Cataclysm's Cory Stockton

    Like many of Blizzard’s senior development team, lead World of Warcraft world designer Cory Stockton – the guy in charge of rebuilding the game for the incoming Cataclysm expansion – has been working on the IP so long he talks about the virtual world and its denizens as indistinguishable from the real one. The matter-of-fact […]

  • Interview - Call of Duty: Black Ops' Mark Lamia speaks in LA

    One of the biggest questions asked when the Cold War setting for Call of Duty: Black Ops was revealed was how developer Treyarch – freshly freed from the creative shackles of World War II games – would tackle the subject matter. Would Black Ops be a continuation of the guts and glory, flag-waving bombast of […]

  • Interview: Blizzard's Chris Metzen on the WoW movie, Heart of the Swarm, more

    It’s late in the afternoon and it’s fitting to find the developer known as the Bourbon Cowboy – Chris Metzen – on horseback. Admittedly, it’s a virtual steed; we’ve just walked in on him playing World of Warcraft in his office at Blizzard’s Irvine, CA headquarters. It turns out even the mind behind some of […]