• Metal Gear Solid 5: The Phantom Pain Episode 20 - Voices

    Extract Shabani from the Ngumba Industrial Zone and fight off the Man on Fire.

  • HP TouchPad: It’s cheap, but is there a point for gamers?

    Is the HP TouchPad the new Atari Lynx? Or is that doing Atari’s (at the time) impressive portable handheld console a massive disservice? Adam Hartley answers the question.

  • Relic - Trying to please various factions with Space Marine

    VG247 got its hands on Relic-developed Warhammer 40,0000: Space Marine in Dublin last week. Associate producer James McDermott talked us through it.

  • Homefront – multiplayer preview and developer interview with Kaos Studios

    Kaos Studios’ Homefront was one of the more pleasant surprises from US publisher THQ at E3 earlier this year. A genuinely intriguing new wargaming IP to take on the might of Activision’s Call of Duty franchise. Whether or not there is room in this crowded market for a game of this ambition and magnitude remains […]

  • Interview - Mafia II's Alex Cox and Jarek Kolar

    VG247 was treated to a preview playtest with forthcoming 2K Czech blockbuster Mafia II at a press event in London earlier this month. We also managed to sit down for an interview with 2K producer Alex Cox and senior gameplay producer Jarek Kolar. Playing games and interviewing people: all in one day.

  • Interview: Motorstorm Apocalypse's Matt Southern

    Evolution Studios has finally unveiled the third outing in its massively popular MotorStorm series, exclusively for PlayStation 3. MotorStorm Apocalypse is, in the words of game director Matt Southern, “just fucking lunacy.” We’ve played through the first demo level that the developer was showing off at a recent pre-E3 event in London, and you can […]

  • Impressions: Motorstorm Apocalypse

    It’s rumour no more. Motorstorm Apocalypse is out in the open. It’s coming next year and sounds properly awesome. We were in London to check out the game. We also chatted to game director Matt Southern about the game. Get our interview here. [Word by Adam Hartley]

  • Interview: DJ Hero 2's Jamie Jackson

    Activision’s DJ Hero 2 is set to be released later this year, with many gamers and industry pundits alike still on the fence about the potential mass market appeal of the mix-and-mash-em-up dance music game. While DJ Hero was well received critically when it released late in 2009, with plenty of positive reviews in both […]

  • Impressions - Call of Duty: Black Ops

    Activision recently showcased two of the first levels from Cold War shooter Call of Duty: Black Ops in London, with lead members of the team from developer Treyarch holding the pad. It’s hot. How hot? Hit the link.

  • Boss fight: Blizzard mega-head Frank Pearce on StarCraft II, WoW, Diablo, more

    Starcraft II releases on July 27. To say it’s had “a lengthy period in development” is putting it mildly: Blizzard’s been working on the RTS since 2003. VG247 met Frank Pearce, Blizzard EVP of product development and the man in charge of the project, in London today to quiz him on the project’s background and […]

  • Interview: Bizarre Creations' Gareth Wilson on Blur

    With the multiplayer Beta for Blur ending next week and the game itself releasing at the end of the month, we put Adam Hartley to task on forcing information out of lead designer Gareth Wilson and getting some cool gameplay details for you. Bizarre Creations’ Blur has been in development for a little over two […]

  • Playtest: Why MGS: Peace Walker deserves that Famitsu 40/40

    Konami’s Metal Gear Solid: Peace Walker is one of the greatest games I have ever played on the PSP, a system I had all but given up on before spending the best part of a day playing Hideo Kojima’s game at a recent preview event organised by the publisher. That is the main thing you […]