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"Arms race" makes sequel development tougher, says Capps

Speaking in his GCDC keynote today, Epic boss Mike Capps has said simple tit-for-tat feature comparison makes his life more difficult, especially when developing sequels.

"Making a sequel to a game is always tougher - especially given the arms race we're seeing in videogames development," he said.

"Games do not compete in fun experiences, they compete in the number of weapons, and unfortunately it's easy for someone to compare this game to that game, 'this game has 10 multiplayer levels but this one has 29. So clearly this game must be better'."

Capps added: "If you can imagine if movies competed in this way, 'Well sure Schindler's List was good but I know this three and a half hour long movie - think of the value you're getting for your ten dollars'. It doesn't work that way and unfortunately we still find ourselves competing this way... we have to compete in quality not size."

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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