Articles (Page 115)
-
The Highs and Lows of Firefall's Open Beta
Eurogamer's Dan Whitehead checks out Red 5 Studios' upcoming free-to-play massively multiplayer online shooter.
-
5 Lives Has Five Days to Kickstart Satellite Reign
We talk to 5 Lives Studios' Mike Diskett and Chris Conte about bypassing corporations to make a game about attacking corporations.
-
Ghost Song: When Metroid Meets Dark Souls
We talk to Matt White about divergent combat and a moon that is also a necromancer.
-
Remembering Pac & Pal, Pac-Man's Strangest Arcade Adventure
The oddest and most obscure Pac-Man sequel ever celebrates its 30th anniversary this month, but should anyone care?
-
Before Shin Megami Tensei IV, There was Strange Journey
Why this SMT spinoff is still worth your time.
-
Indies Did This: Space Janitors and Survival Roguelikes
Also, Loom-inspired games. We take a look at what indies were up to last week.
-
Can Tomb Raider Overcome Its Troubled Past (and Present)?
Ten years ago, Lara Croft hit her low point with the disastrous Angel of Darkness. A decade later, the series continues to struggle. The USgamer team debates whether or not there's still hope for Lara.
-
The recent Steam sale causes Pete to become enraptured with Euro Truck Simulator 2's heavyweight charms.
-
Eurogamer's Dan Whitehead rediscovers the joy of play on a father-and-son visit to the home of the Skylanders.
-
Our free game of the day is a weirdly beautiful multiplayer exploration of life, color and death.
-
Screenshot Saturday #3: Pretty Indie Games to Covet
We've got a round-up of some of the coolest stuff you can find on Screenshot Saturday this week.
-
The future's coolest ninja is making his comeback via a stylish high-definition reboot. But can he escape the unfortunate gravity of history?
-
What's the Deal With Earthbound?
Brendan Sinclair never played it, but yesterday's Wii U release gave him a good reason to fix that
-
The Strange Origins of Flashback
Eurogamer's Martin Robinson explores how Flashback began as a Godfather tie-in, and how over 20 years later it's making a comeback.
-
Today's free web game will have you testing your mettle as a city planner.
-
What the Delay has Done for Rayman Legends
Eurogamer's Tom Phillips explores how Ubisoft Montpellier has used the extra six months to build a better game.
-
Tokyo, Our Favorite Punching Bag
Shin Megami Tensei IV demonstrates once again that blowing up Tokyo is one of science fiction's favorite apocalyptic gimmicks.
-
Today on Lunch Freebie, we've got a browser-based title that let you play as the soul of a displaced monarch, one who wants nothing more than to keep his tomb safe.
-
Blast from the Past: The Dawn of the First-Person Shooter
With several remakes of classic 1990s first-person shooters on the horizon, Pete kicks off a detailed exploration of this most prolific of game types with an exploration of the genre's genesis.
-
The Story of Net Yaroze, Sony's First Indie Push
Eurogamer's David Owen explores how, 15 years ago, Sony's original PlayStation ushered in a new generation of independent talent.
-
The Human Slingshot Game May Be Worst Idea Yet
Four human beings. A giant rubber band. Rapid, repetitive and violent motion. If this isn't a bad idea, we don't know what is.
-
For today's 'free game you can play RIGHT THIS MINUTE', we have an old favorite: Berserk Ball 2. How far can you hit a nerd? (No, really.)
-
How Plants vs. Zombies 2 Works as a Free-to-Play Game
Eurogamer's Chris Donlan casts a critical eye over the highly anticipated sequel's controversial free-to-play mechanics.
-
Love for the Middle Child: Mario Bros. Turns 30
Mario and Luigi leapt into their first starring roles in an arcade adventure its creators seem oddly eager to forget.
-
On Video Games, Kids and Outdoor Fun
A provocative editorial from The Times sparks some debate -- do kids really want to play video games, or are our Xboxes and PlayStations being used as babysitters?
-
Eurogamer's Tom Bramwell looks at why Apple's recently-released controller designs don't necessarily point towards a consoley future.
-
Lunch Break Special: Second Chance
With the Monday blues weighing on your shoulders, do you think you have what it takes to save the world? Today's Lunch Break Special wants to know.
-
Lunch Break Special: Megaman Unlimited, Nostalgia Imminent
Have some nostalgia with your Sunday brunch. After five years, Megaman Unlimited is finally, finally released.
-
Screenshot Saturday #2: Pretty Indie Things to Covet
It's that time again! We've picked the best of Screenshot Saturday for our, er, Screenshot Saturday column so you don't have to do it yourself.
-
Lunch Break Special: Zero Summer, the Cowboy with No Name
Howdy, partner! You better saddle up and come wit' me. Watch yo' back, 'cause Zero Summer's ain't no Wild West you've ever seen before.
-
Indies Did This: Grumpy Cats, Gatling Gun-Tusked Elephants and More
Wanna prove to your friends you know cool indie games better than they do? Indies Did This, a weekly take on what everyone is working on, has you covered.
-
The Story Behind Japan Studio's Most Personal Project
Eurogamer's Martin Robinson takes a look inside the family theater of Puppeteer.
-
The Novelist will mean different things to different people; former AAA dev Kent Hudson is hoping it means creative freedom
-
Lunch Break Special: Ending, Minimalist Puzzler-Meets-Roguelike
Today's Lunch Break Special is a minimalist puzzle-game-meets-roguelike-like called Ending. Prepare to die. Lots.
-
Origins of the Open World: Mercenary
We're looking at an impending "year of open world games," but the concept has been around since some innovative games as far back as 1985.
-
DotA, You've Grown Up: A Look Back
With Dota 2 released, Cassandra spends some time reminiscing about how far this community-made mod has come.
-
Why Grand Theft Auto V Has to Be a Comedy
Eurogamer's Chris Donlan channels Martin Amis' assertion that "comedy is the only genre left standing" and examines GTAV through that lens.
-
Origins of the Open World: Alternate Reality
The coming year looks set to be "the year of open-world" -- but the concept is quite a bit older than you might think.
-
Turning a nondescript conference room into a gamer's paradise through their 2013 lineup. John gets updated hands-on with Nintendo's big releases and tells us why you can never count out the big N.
-
Reanimated: The Story of Vampire: The Masquerade Bloodlines
Eurogamer's Rick Lane looks at the troubled RPG and how fans kept it alive long after its developer abandoned it.
-
Wrestling with Next-Gen Emotions
What do Shinji Mikami, David Cage, and Bobby Kotick have in common? The notion that storytelling is a technical hurdle as much as a creative one
-
We're All Adults Here... Right?
A lot of modern gamers have grown up with the industry, and are now fully-grown adults. Why, then, are we still treated like children in many respects?
-
Discounts and sales mean gamers are getting more bang for their buck. How do you handle your growing collection?
-
M is for Molydeux: Rad Games from the Molyjam 2013
Creepy forests, aggressive sausages, and far, far too many kicked puppies. While last weekend's Molyjam was not terribly kind to animals, it certainly produced some nifty stuff.
-
Why would you ever play a "bad" game? To have an interesting experience, of course. Pete turns to John Updike's rules of criticism for inspiration.
-
Eurogamer's Rich Stanton raises a glass and bids a fond farewell to several of the Wii's Channels.
-
A Dark Room: A Minimalist Adventure That Will Light Up Your World
A Dark Room is a text-driven experiment in minimalism, discovery and exploration.