Articles (Page 113)
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Indies Did This: Viva la Game Jams!
This week, Cassandra Khaw gets on her soapbox and breaks down why game jams rock.
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Final Fantasy XIV: One Month Later
Has the reborn realm lost its luster, or is it in the game for the long run?
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Eurogamer's Jeffrey Matulef catches up with Davey Wreden behind the scenes of his mental meta madhouse The Stanley Parable.
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TGS: Secrets of the New Final Fantasy Sound
How The World Ends With you and Final Fantasy Type-0 composer Takeharu Ishimoto is pushing RPG soundtracks into a new frontier.
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Eurogamer's Chris Schilling takes a fond look back at Shinji Mikami's attempt to take on the West at its own game.
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What is Valve announcing next week?
Valve's new announcement is looking to bring Steam into our living rooms. Is it the Steam Box, or something else?
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TGS: Mighty No. 9, the "First McDonald's in Japan" of Games
We catch up with Comcept's Keiji Inafune to discuss his project's reception back home, fearlessness of failure, and more of those hamburger metaphors he loves so much.
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TGS: Defender Has Its Tempest 2000 Equivalent, and It's Called Resogun
Housemarque's PS4 shooter feels pleasantly familiar as it destroys you.
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TGS: An Exclusive First Look at La Mulana 2
NIGORO has begun working on a sequel to their crushingly (yet charmingly!) difficult indie platformer.
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Oooops. I Just Erased My Great, Great, Great Grandchild From Existence
Teleportation? Time travel? The Sims 3: Into the Future is full of surprises.
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When Infocom Meets Media's Favorite Man-Eating Shark
Tired of watching those old VHSes, why not play through the experience instead -- as the shark itself!
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TGS: An Audience with Shuhei Yoshida
The jolly face of Sony talks indie games, mobile's impact on handheld gaming and more.
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TGS: Xbox One Pays Fealty to Our New Smartphone Overlords
Microsoft shows the new console's interface and its influences from other modern technology... but the underlying message may not quite be the one it's trying to communicate.
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Inside Polyphony's House of Cars
Eurogamer's Martin Robinson brings us a photo feature from the Gran Turismo developer's HQ.
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End of an Age: The Unfortunate Side Effect of Online Games
With Warhammer Online and Toontown Online ending, a big problem with online experiences begins to take shape.
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TGS: Yasumi Matsuno's New World
The eclectic creator of Vagrant Story and Final Fantasy Tactics discusses his new ventures: a whole new setting, with its games designed in collaboration with digital board game specialist Playdek.
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Kat Bailey speaks with designer Tetsu Sumii about the creation of PlayStation 4's controller, and how DualShock has evolved.
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TGS: Agito, Type 0, Fan Support, and the Intimacy of Portables
Our chat with Square Enix's Hajime Tabata explores his Final Fantasy projects and the importance of fan enthusiasm.
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GTA V. Love the Game. The Characters? Not so Much.
Are you enjoying GTA V's story and listening to everything the characters have to say? Or are you only interested in the action?
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JPgamer: Record of Hatsune Miku War
In our inaugural roundup of all things Japanese gaming, we talk about our Hatsune Miku review, the arrival of Agarest on PC, new details on New Atelier Rorona and the explosive charms of Sweet Fuse. Join the conversation!
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Tada! The 20-Year Crusade to Solve Checkers
Eurogamer's Christian Donlan investigates the "perfect" checkers-playing program Chinook.
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Indies Did This: SUPER. HOT. SUPER. HOT.
Innovative FPSes, neon-blooded Zelda-meets-Diablo, casinos and cards. Last week was awesome.
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Civ 5 Designer Returns with a Fresh Approach to 4X
At the Gates sets its sights on the fall of Rome. Eurogamer's Chris Donlan investigates.
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How GTAIV Changed the Way We Look at Games
Richard Leadbetter from Gamer Network's Digital Foundry gets technical.
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This Attack on Titan Tribute Is Monstrously Fun
That anime about giant, people-eating monsters that is really about societal anxiety now has new fan game.
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Adult Swim Brings "Marketing Muscle" to Great Indie Games
Volgarr the Viking is Adult Swim Games' latest game on Steam. How did a TV company become a game publisher?
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Peter Molydeux Wants To Make a Game Design School?
We're pretty sure that this is a joke but crazier things have happened.
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Grand Theft Auto and the Fine Art of Hyperbole
Rockstar's latest open-world title is out next week. Are you excited or cautious?
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Awesome Mom Makes Awesome Chocobo Costume, Is Generally Awesome
We talk to Calley MacLeod, who took Special Prize in Square Enix's first EU FFXIV: ARR Cosplay Contest 2013, about making great costumes for cheap.
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Twitch-Based: Exploring the Salty Bet Phenomenon
Eurogamer's Rich McCormick earns his salt in the bewildering fighting game casino.
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To the iPhone 5S and the iPhone 5C: 'Meh', I say.
Are the new iPhones the game changers some claim them to be? Cassandra Khaw certainly doesn't think so.
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Ubisoft Uses Digital-Only to Explore New Horizons
Child of Light, Valiant Hearts, and AC: Liberation HD show the company isn't afraid to play around with small titles.
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StarCraft 2 and the Curious Case of Benjamin Baker
Eurogamer's Rich Stanton explores the curious appeal of streaming.
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Call of Duty: Ghosts and Genders. Who Cares?
Call of Duty: Ghosts will let players shoot like a girl if they want to. And here's why that matters.
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You're Going to Need A Bigger Boat
Failbetter Games' upcoming Sunless Sea has cannibal crews and Lovecraftian horrors. Delicious.
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Wonderful 101 and a World Without Genres
Hideki Kamiya talks about creating action games that don't fit into neat boxes, and the Nintendo-flavored origins of Wonderful 101.
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Indies Did This: Pretty Pixel Art is Pretty
Our Indies Did This column is back and we've got gorgeous-looking games to spare.
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Cassandra Khaw talks to the people who are profiting from the world's growing obsession with Valve's Dota 2.
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Cool, Quirky Ludum Dare Games for the Weekend
Too impatient to wait for the judging phase to end? Here are some of the niftier Ludum Dare 27 games to tide you by.
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Covenant of Humanity, Part 2: Those Who Never Left Dark Souls
In part two of our look at the Dark Souls community, we check out competitive PvP, hacking, roleplaying and 'Piggu' Knights.
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Eurogamer's Richard Cobbett argues that MMO dungeons are more rote challenges than heroic fantasies.
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Rockstar prides itself on GTA's convincing world. How can games ensure their setting is truly immersive?
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Wind Waker HD: Remaking a Classic
We talk to Zelda boss Eiji Aonuma about revisiting a 10-year-old project and the unreliability of memory.
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Remembering Nintendo Power, the Pravda of Video Games
25 years ago, Nintendo dressed naked sales pitches in the trappings of journalism, and millions of children rejoiced.
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Final Fantasy XIV’s Yoshida: PVP Creates a “Real, Living Economy”
In a post-launch interview, Mike talks with Naoki Yoshida about PVP, evolving Final Fantasy design, and bringing the East and West together.
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Eurogamer's Wesley Yin-Poole on Diablo 3, Reaper of Souls and the complicated conversation surrounding the Auction House.
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Can an Inquisition Save Dragon Age?
Bioware released a great deal of info about the newest Dragon Age at PAX. Will it be enough to save the series?