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Antichamber: indie smash has made a ton of money

Antichamber developer Alexander Bruce has revealed at GDC 2013 that his indie hit has recouped its development costs and then some, stressing the advantages of working for yourself and keeping production costs low.

Joystiq reports that although the game was in development for six years it shifted some 100,000 units in its first seven weeks on sale. At $20 a pop, "you do the math" he told the audience at GDC.

Bruce added, "I have absolutely, exponentially recouped all my costs. Ridiculously, definitely made back all of my costs." The developer was given a boost thanks to grants from the Victorian government in Australia, a move that helped him make the game, and a lot of money for himself.

He concluded, "This is how I kept my costs so low. I kept my costs absolutely low. That's why I was able to just be dedicated to quality and make sure that I had it correct."

It comes as Square-Enix yesterday called Tomb Raider a failure, even though it sold 3.4 million units in just four weeks. Presumably this is because it has such a high production cost attached. It's a growing concern for developers in the triple-a scene for sure.

You can check out Antichamber on Steam here. It's currently on sale.

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