If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

360 hasn't reached its limit, says Rare

Speaking with Videogamer at the Develop conference in Brighton last week, Nick Burton, Rare senior software engineer, said much more is to come from Microsoft's console in terms of power and performance.

"You never can push them as far as they can go," he said. "The reality of the peak performance of the console is yes, you could look to a generation beyond where we are now and think, yeah, I could use that power.

"But the reality is in 360 and the PS3 and the latest generation PC graphics, the amount of power in the GPUs is such that you're more bound by your creativity and the aesthetic you're going for than you're really bound by polygon-pushing power."

He added: "You're probably actually more bound maybe by art authoring and the amount of data throughput that, just the amount of memory you'd need, but I don't think 360 has reached its limit."

These comments, strangely, come in the wake of a Naughty Dog dev telling Threespeech almost the exact same thing. Uncanny.

By Mike Bowden

About the Author

Mike avatar

Mike

Contributor

33, live in Denmark, married, little boy named Aleksander help out Pat with some news stories for VG247

Support VG247

You give us money, we give you an ad-free reading experience, merch discounts, a newsletter every month, and elite status amongst your friends.

See more information

More News

Latest Articles

VG247 logo

Buy our t-shirts, yeah

They're far more stylish than your average video game website tat.

VG247 Merch