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2K: BioShock 2 DLC already on the disc to keep audience together

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2K has confirmed that yesterday's BioShock 2 DLC is indeed just an unlock for content already held on the game's disc, saying the content's being delivered this way in order to not "split the player-base".

The 2K community noticed earlier that the file sizes for yesterday's Sinclair Solutions Tester Pack fact were only 24k on the PC version and 108k on the 360 version, leading the the assumption it was just an unlock for content that’s already there.

2K has posted the following on its forums:

The way our engine and game structure works is that people need to have the exact same content for people to play together. One of the challenges with post launch content for MP is that it can split the player base, and we want to avoid that whenever possible. For this content, creating the DLC package the way we did allowed for us to not split the player base - so whether you purchase the new content or not, you can still play with your friends.

I know some of you have strong beliefs about DLC, and I'm not here to sway your opinion or convince you to buy our stuff - if you like what we're offering, I hope you get it and enjoy it. If it's not your speed, enjoy BioShock 2 as we released it.

I want to let you know that DLC is not interfering with our patching capabilities, which are a top priority and are still being actively worked on. We're committed to supporting you and making BioShock 2 the best experience possible.

The content costs 400 MSP to unlock.

The pack includes:

  • Rank increase to level 50 with Rank Rewards
  • New playable characters - Louie McGraff and Oscar Calraca
  • 20 new trials (available for rank 41 or higher)
  • A third weapon upgrade for each weapon
  • Five additional masks (available for rank 41 or higher)

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BioShock 2

PS3, Xbox 360, PC, Mac

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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