Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Returnal's next patch fixes some bugs, audio and UI issues, more

Returnal's next patch is set to be released on Monday, June 14.

Housemarque will release Returnal patch 1.4.0 on that day and it fixes some bugs along with audio and UI issues.

Alongside the aforementioned fixes, the patch also makes some difficulty adjustments to all biomes for more balanced gameplay when it comes to enemies, bosses, and weapons.

It also adds support for replaying certain Act 1 & Act 2 Trophies, it retroactively awards Trophies that cannot be replayed and adds additional locations for Scout Logs 9, 34, 35 & 46 to appear more often.

You can look over the full patch notes below.

Returnal patch 1.4.0

Highlights 

  • Platinum: Added support for replaying certain Act 1 & Act 2 Trophies

  • Platinum: Added support to retroactively award Trophies that cannot be replayed

  • Platinum: Added additional locations for Scout Logs 9, 34, 35 & 46 to appear more often

  • Platinum: Fixed an issue where 1 Cipher was sometimes unobtainable for Biome Survey Trophies

  • Platinum: Fixed an issue where some Activity Cards displayed an incorrect count

  • UI: HUD labels for items are now hidden when Selene is firing a weapon

  • UI: Fixed an issue where 2 actions could be mapped to a single button after switching controller presets

  • Cinematics: Fixed a rare audio sync issue in the secret ending

  • Audio: General mix improvements across the experience

  • Audio: Improved surround sound setup support across the experience

  • Audio: Added more DualSense haptics across cinematic moments for deeper immersion

  • Audio: Added DualSense haptics when using the Icarian Grapnel

  • Audio: Improved the dynamic range recommendations system

  • Audio: Allow users to override the dynamic range recommendations

  • Audio: Allow users to change the audio output from the game menu

Game Balance 

  • Balance: Various bug fixes to certain artifacts, parasites, consumables, and when certain malfunctions can occur in the early parts of the game

  • Balance: Players no longer receive parasites as rewards when players avenge their corpses

  • Balance: Enemies, Weapons, and Bosses - difficulty adjustments in all Biomes for a more balanced gameplay experience

Misc Bug-fixes 

  • Fixed an issue where Hyperion may drop the Key out of reach

  • Fixed an issue where Ophion may become invisible if the player uses a Reconstructor during the fight

  • Fixed weapons not being found in Biomes after scanning but not collecting them

  • Fixed an issue where Selene could jump impossibly long distances

  • Fixed multiple issues where Selene may become trapped in a room

  • Fixed a rare freezing issue when teleporting in Crimson Wastes

  • Fixed occasional frame rate drops when using the Electropylon Driver

  • Performance improvements, crash fixes, and multiple minor bug fixes

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Returnal

PS5

Related topics
About the Author
Stephany Nunneley-Jackson avatar

Stephany Nunneley-Jackson

News Editor

Stephany is VG247’s News Editor, with 22 years experience (with 15 of them at VG247). With a brain that lacks adhesive ducks, the ill-tempered, chaotic neutral fembot does her best to bring you the most interesting gaming news. She is also unofficially the site’s Lord of the Rings/Elder Scrolls Editor.
Comments