Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Epic is keeping game sizes in mind with Unreal Engine 5's Nanite tech

With the push to bring film-quality assets to games with Unreal Engine 5, some worry game sizes are about to balloon.

One of the most impressive features debuting with Epic Games' Unreal Engine 5 is Nanite, which enables developers to bring incredibly high-quality assets into games and not worry about polygon budgets or LODs.

The footage showed off assets so detailed they're designed for film CG, all running in real-time in the demo without a major hit to performance. But with all that increase in detail, one has to wonder if that also means game assets will be massive in size because of it.

Graham Wihlidal, senior rendering engineer on the Unreal Engine team, responded to that very question on Twitter. Though Wihlidal didn't go into specifics, he did confirm that Epic is very much aware of that concern, noting that the tech is designed to create games not static demos.

Watch on YouTube

This obviously doesn't answer all our questions, but it's at least comforting to know that Epic has taken this into consideration when building Nanite. It's also worth keeping in mind that not every Unreal Engine 5 game will make use of that tech.

Epic boss Tim Sweeney has been very enthusiastic about Unreal Engine 5 and Epic's partnership with Sony, praising the PS5's SSD speeds and hoping these advancements will push tech forward on PC as well.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

Related topics
About the Author
Sherif Saed avatar

Sherif Saed

Contributor

Sherif (he/him) is VG247’s go-to shooter and Souls-likes person. Whether it’s news, reviews, or op-eds – Sherif is always eager to tell you about video games. He's one of VG247's most veteran writers, with 10+ years experience on the site.
Comments