PUBG has introduced its own version of the classic Team Deathmatch mode.
Earlier today, the PUBG test client was updated with patch 6.2. Today’s patch adds Arcade, a new gameplay section that offers game modes separate from the core battle royale experience.
The first of these is Team Deathmatch, available in 8v8 configurations on seven different custom-made maps. TDM is available in first-person only, and comes with a typical ruleset from re-spawning to regenerating health.
That said, PUBG’s version introduces its own mechanic: the Boost Gauge. This bar fills up by scoring kills and assists, and depletes by taking damage. Filling up the Boost Gauge is necessary to start regenerating health, to encourage players to stay in the action.
Friendly fire and the down-but-not-out state have been removed to improve the flow, which is not surprising. Going forward, Arcade will regularly rotate new game modes in and out, though none of these have been revealed.
Unlike in other games, you can only pick from pre-made loadouts in this version. As for the maps, they’re based on existing PUBG maps Erangel, Sanhok, Vikendi and Miramar, though obviously cut down into much smaller arenas.
Team Deathmatch is not entirely new to PUBG. The low-spec version, PUBG Lite, has had it since shortly after launch last year, but the mode can now be enjoyed in the premier PUBG game.
Today’s patch is available on test servers on PC, which means it hits live servers next week, and consoles after that.