Ninja Theory has answered a couple of Bleeding Edge fan questions in a new developer diary.
Bleeding Edge, Ninja Theory’s multiplayer melee action game, began life as a MOBA, complete with genre staples like towers and minions for players to control.
Creative director Rahni Tucker revealed this interesting fact in a new Q&A. However, being a very action-heavy game, the team realised it’s going to be hard for players to focus on the action while managing the strategy element of controlling minions and so on.
Third-person action is Ninja Theory’s core competency, after all, so the team decided to instead refine those elements of the game. Tucker also revealed that the parry mechanic is a recent addition, which should make for more satisfying battles.
Bleeding Edge’s closed beta kicks off next week for Game Pass members, and those who pre-ordered the game.
The game launches on PC and Xbox One on March 24.