How would you feel about a Diablo game with the camera pulled in close like The Witcher 3, where you can see all that gore with a panning free camera? It’s something that wasn’t off the table when Blizzard was working on Diablo 4.
During pre-production, Blizzard didn’t just look back at the Diablo series to see what works – it also looked at other influences. Ultimately, though, the developer settled on something that felt more true to the series lineage.
“We considered different options in the pre-production stages and we didn’t rule anything out,” lead artist Matt McDaid told VG247. “We tried various options with the camera, but when we got to the isometric view it felt Diablo through and through.
“There’s times when you venture into the towns and there’s no combat, we pull the camera in closer. Then there’s times when you fight a world boss and the camera will pull out to accommodate for more players on the scene.”
Diablo 4 is coming to PS4, Xbox One, and PC at some point in the future.