Following the Breakpoint blunder, Ubisoft reportedly changing game approval process to find more unique games

By Sherif Saed
1 November 2019 10:30 GMT

Ubisoft is seemingly looking to move away from homogenising its games.

Following the disappointing launch of Ghost Recon: Breakpoint, Ubisoft admitted that a large sector of players rejected some of the game’s new systems, likely in reference to the game’s turn into a loot shooter RPG.

The response surprised Ubisoft, who ended up delaying three games initially intended to launch this fiscal year. Now, according to new information, the French publisher is seemingly making changes internally to prevent another Breakpoint.

“Conversations I’ve had with people is that Ubisoft is changing their mentality big time,” Kotaku’s Jason Schreier revealed on the latest episode of the Splitscreen podcast.

“Now it’s all about… you have to pitch your game as being super unique, having a unique aspect to it.”

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Later in the same episode, Schreier explained the possible reasons behind the decision to delay Watch Dogs Legion, and Gods and Monsters.

“Gods and Monsters is one of those games that I heard people were really worried about its schedule, because that’s the same team – or a chunk of the team – that made Assassin’s Creed Odyssey, which came out in fall of 2018,” he said.

“I think the main reason for [Watch Dogs Legion’s delay] is just that their main hook is so ambitious. Their main system, that you can control any character in the game is so wild and ambitious that I imagine it’s causing all sorts of technical problems and challenges.”

Watch Dogs Legion, Gods and Monsters, and Rainbow Six Quarantine are all due out next year, or early 2021 at the latest.

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