With Souls bonfires and Sekiro’s combat, Star Wars Jedi: Fallen Order is evidently borrowing a lot from the designs of FromSoftware.
We recently returned from a trip to Star Wars Jedi: Fallen Order developer Respawn Entertainment. Alex played the game and was happy to report that it exceeds all expectations.
But he was also surprised to see how much of Fallen Order is influenced by other games, chiefly FromSoftware’s work. The game’s structure is more akin to Soulsborne, with interconnected areas on each planet that you find yourself going through in different ways.
Then there’s the meditation spots, which are essentially the game’s version of bonfires. There, you’ll be able to upgrade your character’s skills, and restore your health and healing items. Like Souls, mediating brings back all the enemies you killed.
More interestingly, dying will cost you your XP, once again just like many FromSoftware games. Respawn, however, has a bit of a different approach to the retrieval process Soulsborne fans know very well. When you return, you’ll find that the enemy that killed you is marked.
All you need to do is hit them once to gain back your lost XP. You don’t even need to kill them, and the game will even boost your health and Force power slightly as a bonus for diving back in.
As previously revealed, Fallen Order’s combat has a version of Sekiro’s parry and guard systems that rewards good timing, and makes you look like a master Jedi in the process.
For those who tended not to do well in those games, Respawn also included a range of difficulty options that caters to players only in it for the story, and those who demand a challenge on par with the games Fallen Order is inspired by.
As Alex points out in his preview, the different difficulty settings tweak the damage you take on hit, how aggressive enemies are – and the most important of all: the parry timing window. Hit the links above for the full preview.
Star Wars Jedi: Fallen Order launches November 15 on PC, PS4 and Xbox One.