This December, Rocket League’s in-game cosmetics economy will see a massive change.
As announced earlier this summer, Rocket League is getting rid of loot boxes in favour of a more transparent system. In-game crates, essentially loot boxes, would award players with a cosmetic pulled from a random table.
In some cases, crates required keys, and some were sold for real money. That particular system isn’t unique to Rocket League, but developer Psyonix nonetheless wants to implement a fairer system.
Instead of crates, Rocket League will now have item blueprint. A blueprint is used to create a single item, without any RNG involved. To create a blueprint, you’ll need credits, a new paid currency that’s also being introduced. In that sense, credits are the keys’ replacement.
Blueprints have a chance to drop at the end of matches, and the item within can only be created using credits. The same currency will also be used to purchase items on the store, which is going to offer a set of them rotating periodically. Esports Tokens, however, will remain the only way to purchase items that support esports players.
The new system will arrive in Rocket League this December in a free update. When that happens, all your existing keys will be turned into credits, and crates into blueprints of the same series.
As for trading, Rocket League will continue to have a player trading system, but you’ll only be able to trade items acquired for free at the end of matches. Items created from blueprints or any other direct-purchase method cannot be traded.
Head over to the official blog for more.