Those looking to play Tetris Effect in virtual reality may be surprised to learn that it relies on Valve’s SteamVR API.
Update: As we pointed out in the original story (below), the game’s FAQ confirms that SteamVR is only required when using an HTC Vive headset, since OculusVR handles Oculus Rift headsets.
Despite Epic’s statement to the contrary earlier, Tetris Effect developer Enhance issued a tweet to clarify that SteamVR won’t be used when you plug in an Oculus VR headset. By the same token, headsets that rely on OpenVR (which SteamVR is based on) will too require SteamVR to launch.
Once again, none of these options require you to log in through Steam itself to play. You can read Enhance’s tweet, and the original story below.
Just to clarify re:Tetris Effect PC & VR SDKs:
1. To play in (optional) VR, you can launch via SteamVR (not Steam) for Vive (& some other HMDs that work w OpenVR API), -OR- Oculus VR for those HMD
2. Tetris Effect is VR optional, you can play in 2D w no res or framerate limit! 😘
— Enhance (@enhance_exp) July 25, 2019
Original story: Tetris Effect, of course, is an Epic Games Store exclusive, but Epic isn’t shying away from featuring a game that uses SteamVR.
Tetris Efffect supports the HTC Vive, and Oculus Rift headsets, and the game’s FAQ on the store confirms that SteamVR is required for the former. The page notes that those with Oculus Rift headsets can instead launch Oculus VR.
However, Epic noted in a statement to DSOGaming that both headsets require SteamVR to run in the background.
Although this won’t require players to actually log in through Steam to play their Epic Store purchase, many were shocked to see Valve’s API being used in the first place. This may have been unavoidable, however, if Tetris Effect developers wanted to support the HTC Vive.
It’s also worth noting that none of this is required if you do not intend on playing Tetris Effect in VR.