Atsushi Inaba, head of Bayonetta and Metal Gear Rising developer Platinum Games, is not very enthused by what we know so far about the next generation of consoles.
Xbox Scarlett and PS5 should both bring meaningful upgrades in the CPU and GPU departments compared to current consoles, not to mention their reliance on SSDs for reduced load times and a bigger theoretical RAM pool.
For Inaba, however, both consoles are just made up of existing PC components, which makes them boring. “It’s OK,” he told VGC at E3.
“And by that I mean, I’m sure that things will move faster, graphics will be better and maybe it will be easier with less wait times… that’s good for the consumer.
“But it’s more of the same, quite frankly, compared to previous generations. It’s nothing that’s disruptive or super innovative, if you ask me.”
Inaba went on to add that past generations saw each console manufacturer designing their own chip. These custom chips had problems of their own, but also offered performance levels not available on PCs.
“It’s hard to get excited about stuff that kind of already exists, but has been repurposed to a certain degree,” explained Inaba. “That’s why for me, things like cloud platforms represent innovation and something very, very different – they’re platforms that excite me and where I feel there is a lot more innovation happening.”
The same goes for the Nintendo Switch, according to Inaba, seeing as it also relies on an existing chip – Tegra – seen in other devices.