Elden Ring is the next game from the Dark Souls, Bloodborne, and Sekiro creators, and according to game director Hidetaka Miyazaki, it’s an open world that only they can make.
Speaking to IGN, Miyazaki describes Elden Ring as a third-person action RPG with both a fantasy setting and Dark Souls’ design sensibilities. Unlike that series, which features environments that are dense and interconnected, Elden Ring’s open world will be “more open and vast.” In fact, it’ll be developer FromSoftware’s largest game to date.
For a first time in a Miyazaki game, you’ll explore the open world on horseback and find enemies while riding through it. Not only will the world’s breadth impact combat, but Miyazaki says it will create new opportunities for exploration and storytelling.
Miyazaki says not to expect towns, cityscapes, or NPCs like in his most recent title, Sekiro: Shadows Die Twice.
“Creating a new type of game is a big challenge for us,” Miyazaki says. “If we would add towns on top of that, it would become a bit too much, so we decided to create an open world-style game focused on what we are best at.”
FromSoftware has been in development since the studio completed the final bit of DLC for Dark Souls 3, a little more than three years ago. There’s no release date yet, but it’s slated for launch on PS4, Xbox One, and PC.