If you’ve been going around calling Death Stranding a stealth game, you’ll be ashamed of your words and deeds. Creative director Hideo Kojima has issued a stern correction via his Twitter account.
Yes, the game in which you might have seen Norman Reedus crouching in long grass to avoid detection is not as it appears, Kojima is keen to point out. The man who has spent the overwhelming majority of his career shaping the stealth genre is now operating exclusively in the field of, er, strand games. You won’t find a section in your local game retailer dedicated to that one.
As I'm getting similar questions so I shall re-post. DS is not a stealth game. Could move subjectively but not a FPS shooting game either. By incorporating with the concept of connection(strand), it's totally brand new genre called action game/strand game(social strand system). pic.twitter.com/1KaQUVH9zL
— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) June 5, 2019
To be fair to Kojima, he has gone to great lengths to hammer us with the concept of connection. Did you notice the ladder in the opening minutes of that trailer? How about the rope? There’s no escaping the fact that Death Stranding has Themes, because its director is going to tell us about all of them explicitly and at length until the game’s finally out on November 8th. Bring on the death part, tbh.