Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Death Stranding has asynchronous online multiplayer - other gameplay details

Death Stranding will feature asynchronous online multiplayer, allowing players to help one another out without interference. Oh, and you can't die in the traditional sense.

Additional gameplay details for Death Stranding have been provided, shedding light on the title's social multiplayer feature.

According to the game's official page, you will be able to help other players "without ever crossing paths." Via asynchronous online gameplay, you will be able to send and receive supplies, share safe houses, and "walk in the footsteps of fellow couriers."

The new details also mention you won't die in the traditional sense. Instead, should you meet your demise during combat, you’ll find yourself in an" upside-down realm." Here you will be tasked with "searching for a way back to the living."

Killing your enemies in the game is also "almost never the solution," according to the description. And apparently, every death will carry a consequence.

A more detailed synopsis for Death Stranding was also provided.

In the near future, mysterious explosions have rocked the globe, setting off a series of supernatural events known as the Death Stranding. With otherworldly creatures plaguing the landscape, and mass extinction imminent, it’s up to Sam Porter Bridges to travel across the ravaged wasteland and save humanity from impending annihilation.

Arm yourself and take aim at a variety of objectives in your mission to reunite a broken nation, while balancing under the weight of your cargo as you travel. Protect your supplies from wild bandits, and stay safe from the terrifying Beached Things… or face failing those who depend on you.

Death Stranding was finally reveled in full yesterday, with both a proper trailer and release date. The game is out for PlayStation 4 on November 8 and is available now for pre-order.

 

 

 

Read this next