Following a bit of testing, and some iteration on the part of Ubisoft, Rainbow Six Siege is now ready for the new anti-team killing rules.
The new system, dubbed reverse friendly fire, will go live today on PC, PS4, and Xbox One for all Rainbow Six Siege players. The latest iteration is more nuanced, and relies on several layers to function.
The goal, however, as explained by the developer in a blog post, remains the same; penalise players who deliberately team kill without compromising on the high tension brought on by having friendly fire in the first place.
In simple terms, reverse friendly fire is activated when an offender kills a teammate, or deals a certain amount of damage to them. Future damage dealt will instead be reflected onto the griefer, hence the name. This is true for primary, and secondary weapons.
Gadgets, however, are little bit more complicated. Some of them have always been intended to affect teammates and enemies alike, so balancing which gadgets trigger RFF has been tricky.
Generic explosives like grenades, C4, and breaching charges are exempt from RFF, and will continue to damage anyone caught in the blast. The same is true for area-of-effect damage dealers like Capitao’s asphyxiating bolts, Smoke’s gas grenades, and Fuze’s cluster charges.
All the different types of gadgets are neatly covered in the graph below, but you can hit the link above for a more detailed description.
Ubisoft said that this is only the first big iteration of RFF, with more changes coming in the game’s next season. For example, the developer is working on a way to activate RFF for the entire squad. The developer will also be monitoring feedback to make any alterations necessary.