Ubisoft has officially revealed all the details of what’s coming to The Division 2 post launch.
The Division 2’s Year 1 of content boasts an impressive slate. As previously revealed, all major additions will be free to all players, but that’s not to say season pass holders won’t have anything to look forward to.
Year 1 will see the release of three story episodes. Each episode brings new story missions, and new game modes. Over the course of the year, three new Specializations (essentially late-game classes) will be added to the game, each with its own signature weapon, and skill tree.
Dubbed D.C. Outskirts: Expeditions, the first episode will send players chasing down members of the Outcasts, and the Black Tusk in a fight to liberate the surrounding areas of Washington.
Episode two is Pentagon: The Last Castle, which as the name suggests, will allow players access to the Pentagon as part of a storyline to uncover secrets. Episode three does not yet have a name.
Year 1 Pass holders will be able to play the story content seven days before everyone else. They’ll also get immediate access to the three Specializations coming during the year. Non-pass holders will have to grind in order to unlocked them.
The Year 1 Pass comes with Classified Assignments, which are bite-sized story missions that will shed some light about the last hours before the fall of the city. Each Assignment awards an exclusive backpack trophy for those who complete them.
Season pass holders will also have access to an extra Bounty per week, and an extra Project each day until March 1, 2020.
Ubisoft also revealed how the game will be monetised post launch. First, The Division 2 will offer skins and cosmetic items for players willing to pay real money for them. The developer said that players will be able to earn cosmetics during the normal course of play, but will have the ability to directly buy what they want using real money.
Shortly after launch, The Division 2 will introduce loot boxes. Called Apparel Caches, these randomised boxes will too be strictly cosmetic, and will likewise be purchasable using real-world money. Two types of these exist at present: the standard Caches, and more specialised event Caches that will only be available during that event.
Stash size is another detail the publisher confirmed. Though extra stash slots are offered as a bonus for Ultimate Edition owners, Ubisoft said they won’t be selling stash space. What Ultimate Edition players are getting is simply a shortcut to a late-game stash size upgrade.
Should stash space become a problem for players down the line, the developer will look into solutions to be offered for free.