Gambit is Destiny 2: Forsaken’s new PvEvP mode, which was available to play as part of a limited trial and is now available to all players.
Whilst most players find Gambit enjoyable to play, the most common complaint has been about quitters.
Gambit rounds go on for a while, and because of the mode’s reliance on teamwork, losing a player comes with a massive hit to the team score. Sadly, the Gambit trial didn’t allow for join-in-progress, which meant that players who lost a teammate had to endure until the round was over or back out themselves.
This was rectified at launch and Gambit’s join-in-progress works incredibly well. What’s more, quitting in the middle of a Gambit match will incur penalties, much to the delight of players.
Senior technical designer Peter Sarrett revealed this on Reddit, putting players’ minds at ease.
Gambit, in case you missed it, is a new competitive mode that blends PvE and PvP.
In it, two teams fight waves of AI enemies separately. Each enemy defeated drops a token, a Mote, which players can bank to spawn a boss. During the round, both teams are able to send over more enemies to either side or invade their opponents’ play area to disrupt their scoring.
Gambit launched as part of the big Forsaken expansion. Last week’s patch 2.0.0, and this week’s Forsaken day one update both bring a massive list of changes to the core game, to say nothing of the new content.
Destiny 2: Forsaken is out September 4 on PC, PS4, and Xbox One.