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The growth of Geralt as an emotional character in The Witcher series

After countless hours of script-reads and recording sessions, Doug Cockle’s job was at risk.

The voice actor, most famous for his performance as The Witcher, Geralt of Rivia, had moved on with his life after the original Witcher game released and was met with mild acclaim. Eventually, a sequel, The Witcher 2: Assassins of Kings, was greenlit by developer CD Projekt. None the wiser, Cockle received a phone call from an actor friend of his.

“Hey, I just auditioned for the role of Geralt of Rivia in The Witcher 2,” he said. “I thought you were Geralt?”

So did Cockle.

“I was surprised, but that’s the nature of the entertainment industry,” Cockle tells me. “I contacted someone I knew at CD Projekt and said, ‘Look, I’ve heard you were casting for The Witcher 2 and I’d love to audition if you’d like me to’.”

That person then got in touch with the game director and told them the actor was eager to reprise his role. The director listened to some of his work on the first game and liked what they heard, and so Cockle returned as Geralt for the sequel - one of only two original actors to reprise their roles.

Cockle slips into Geralt easily these days. At multiple points during our conversation, he lowers his voice to that signature Geralt growl. In the fiction of The Witcher, becoming one of these monster slayers isn’t so simple. To become a witcher, you must first drink an alchemical concoction known as the Trial of the Grasses.

Seventy-percent of young witchers who drink this poison do not survive, but those who do are granted superhuman reflexes, cat-like eyes, and other inhuman abilities. It is just one part of a witcher’s gruelling training, all of it designed to strip away a person’s humanity, turning them into a cold-blooded, monster-killing merc.

In the first Witcher, the after-effects of this process are still very much visible in Geralt. He’s reserved, always calm, and he sees everything logically. He doesn’t let his feelings get in the way. But as the series progressed and Geralt grew older, his soul - long-since scabbed over - began repairing itself.

“When we did The Witcher, CD Projekt were adamant that he could have absolutely no emotions whatsoever,” Cockle tells me. “I did that as well as I could, but being an actor - that’s what we do, we play with emotions.

"Lambert’s a prick"

“It never sat that well with me. I was thinking, ‘This guy does have emotions, it’s just that his job doesn’t allow him to give into them’. If he does, he dies. He squashes his emotions right down and keeps them in check. It’s probably true that the Trial of the Grasses did a lot of that squashing, but anyone who’s played The Witcher 3 knows the witchers all have emotional lives. Vesemir is full of emotion. Lambert… Lambert’s a prick.”

By the time the second game came around, CD Projekt decided to relax the rules a little. To stand out, this next game needed a heart that wasn’t encased in stone. It needed to have more personality, and it needed to tell a more personal story with characters players could relate to - even if that character is a sad bridge troll with a drinking problem.

The Witcher 2 was where CD Projekt started to really get noticed, but the evolution of the studio’s writing and characterisation was at its most stark in the step up between the second game and The Witcher 3. The move to a proper open world is what made the headlines, but The Witcher 3 stood out because it felt more raw, more human, and more emotionally-charged than any RPG that came before it.

“What you can see in the progression from The Witcher right through to The Witcher 3 is a progression in the writing, but also in terms of Geralt and how close to the surface his emotions are,” Cockle says. “I think by the time we get to the end of Blood and Wine, he’s almost a different character. He’s sentimental and he’s expressing his care for the people around him in a way that he didn’t in the earlier games.”

Blood and Wine, the final expansion for The Witcher 3, is about as misty-eyed as add-ons get. Geralt is working on a contract in the far away land of Toussaint, and it takes this separation for him to truly appreciate the people close to him. He is there on a mission, but he is also on the verge of hanging up his silver blade and sacking it all in for a life in his newly-acquired vineyard.

"By the time we get to the end of Blood and Wine, he’s almost a different character. He’s sentimental and he’s expressing his care for the people around him in a way that he didn’t in the earlier games."

“Part of that is because he’s a character who’s growing older and knows more about himself, and maybe now he has the opportunity to feel and experience some of the things he couldn’t when he was younger,” Cockle muses. “I think it’s the writers going, ‘Let’s give him some more humanity’. I would pick up on that in the writing. I would see it and go, ‘Oh yeah!’. Then I’d take it a step further.

“There were always times as well where I’d go in for pick ups to re-record lines and the direction would be, ‘Not so much emotion’. So even then I’d sometimes push it too far for CD Projekt’s liking. But that’s what it’s all about - it’s about compromise and finding what’s best.”

Cockle himself has been along a similar journey to Geralt. While recording Geralt’s lines, he was also teaching acting at the Arts University, Bournemouth. He would often work 60 hour weeks at the school, then he would go to work in the recording studio for the entire weekend as a ronin performer. Last year, it all became too much and he had to make a decision.

“I was starting to really feel the weight on my body and soul from the job itself, which was full on, and also still doing professional acting - I was unwilling to give that up entirely,” Cockle says. “I had a conversation with my wife and I decided I needed to do one or the other: just teaching, or just acting. After much deliberation, I decided to leave the teaching behind. I honestly think if I’d stayed with the teaching and given up the acting, I would be a less happy person. If I had to give up the acting altogether, I think some part of my soul would have died.” His own personal Trial of Grasses.

If Geralt ever did hang up his sword to toil in a vineyard, I couldn’t ever see him stopping helping people altogether either. Townsfolk would hear tales of the legendary witcher and bring their troubles to his door. Geralt would sharpen his blade, slip on his chainmail, and whistle to Roach before setting off to help them. It’s not something he would leave behind entirely - he likes gold, but he gets something out of helping people as well.

Likewise, Cockle hasn’t given up on education altogether. The veteran actor is currently working his way towards becoming a Trinity College London examiner, working with young talent and assessing them for the educational charity. Cockle likes helping people, too.

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While Geralt has quite clearly grown through the series, Cockle has changed in tandem with his virtual self. Speaking to him is almost like talking to the witcher - these days Cockle’s voice more naturally slips into the grizzled growl of the white-haired warrior, no doubt due to the years of playing the part.

As life has gone on, Cockle has experienced more things and improved as an actor, Geralt has learned more about himself and his profession, and the writers at CD Projekt learned to inject more of that growth into their characters.

“I like to think that actors, as they get older and do more things, develop a level of depth that they perhaps didn’t have when they were younger,” Cockle says. “It’s a part of growing older and experiencing more things in life. But I think that’s also true with acting - the more you do it, the more you understand how your own process works and how you personally slot into any given role.

“I like to think performing as Geralt has helped me learn to process my own ways of doing things better.”

If Geralt were real, perhaps he would say the same of Cockle.

You can follow Doug Cockle on Twitter.

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Kirk McKeand avatar

Kirk McKeand

Former Deputy Editor

Kirk is an award-winning writer from the UK's Lincoln, and has written for the likes of IGN, Vice, Eurogamer, Edge, Playboy, and several other magazines, newspapers, and websites. For several years, Kirk also acted as the editor of VG247.
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