Dying Light 2 is a game where you spend most of your time legging it across rooftops smacking zombies upside the head. Because of that, a sense of speed is more important than more polygons, and developer Techland understands this.
In a recent interview with WCCFtech, the developer spoke about its technical aims with the zombie-slaying sequel.
“The most important [thing] for us [is] the fluidity of movement, because it’s a parkour game,” Dying Light 2 lead designer Tymon Smektala explained.
“You really have to be immersed in how you move through the city, so 60fps is more important to us than 4K.”
That doesn’t mean 4K might not happen, however. Smektala goes on to say that the team has some “real wizards” on the tech side and optimisation, “so perhaps we’ll deliver both 4K and 60fps”.
Additionally, the developer is hoping to support the extra power afforded by both PS4 Pro and Xbox One X, but plans are still being finalised as the game takes shape.
Techland’s optimisation efforts are being helped along by a recent engine switch. Dying Light was made using the company’s Chrome Engine, but the developer made a new engine, the C-Engine, for Dying Light 2. It’s next-gen-ready.
“We realised at the brink of 4K gaming we needed new technology to provide gamers with high fidelity visuals, so we created a new engine, and it’s ready for whatever happens in gaming,” Smektala said.