Quake Champions is getting bots and an improved gore system

By Sherif Saed, Monday, 7 May 2018 13:44 GMT

It can sometimes be challenging to find a full Quake Champions match online, but this will soon change when AI bots get added.

Quake Champions developer id Software has confirmed that AI bots are in development, and will be released at a later date.

Bots will be used to fill player spots in underpopulated games, but you’ll also be able to use them to train. At launch, bots won’t be able to use Champion abilities, but they can use pretty much all tactics human players do.

That includes strafe jumping, trick jumping and other standard Quake moves. At the initial rollout, players will be able to select bot difficulty level. Bots will be limited to deathmatch, team deathmatch, and instagib to start, but more modes will be unlocked for them down the line.

Interestingly, the intent is to have teammate bots skip powerful pickups like Quad Damage if they see a human player going for it. This is to encourage players to go for these pickups to help them master their spawn time and use techniques.

Unfortunately, id Software wouldn’t say if bots will be available offline. All of these details and more were unveiled in a video interview with technical director John Dean, which you can watch below.

Separately from that, the official Quake Champions Twitter account posted a video showing the game’s updated gore mechanics. As part of a new system, different body parts will go flying when you kill an enemy depending on the weapon used and angle of attack.

It looks pretty impressive, not to mention very bloody, with each character model having many different points of, well, gibing.

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