Fortnite update 3.5.1 slows down weapon swapping, fixes Replay System crashes

By Sherif Saed, Friday, 13 April 2018 09:11 GMT

Epic Games released a new Fortnite update earlier this morning following a day of issues.

It all kicked off yesterday after Fortnite servers were hit with some serious downtime. After a couple of hours, Epic finally brought servers back online and promised to release an update with a few more fixes.

Today’s update, version 3.5.1, was pushed out without taking servers down. The update is mostly comprised of fixes to issues introduced with update 3.5. The main problem, of course, being the return of the double pump shotgun exploit.

You’ll no longer be able to quickly fire weapons before the equip animation is finished, which seems to have slowed down weapon switching more than what some would have liked, according to some of the responses by Reddit users.

The other major issue fixed in the patch is an animation problem that occurred when a player fired a Guided Missile while walking or sprinting. Finally, 3.5.1 also took care of a few crashes related to the recently added Replay System.

See all the patch notes below:

Battle Royale fixes

  • ‘Building Edit’ hotkey can be bound to keys other than ‘G’
  • Fixed an issue where players could fire weapons before the equip animation had finished, if they were sprinting.
  • Fixed several client crashes that were related to the new Replay System.
  • Fixed an issue that broke player’s walking/sprinting animations if they were firing a Guided Missile while walking/sprinting.

Save the World fixes

  • ‘Building Edit’ hotkey can be bound to keys other than ‘G’
  • We’re changing the Mini-Boss Mission Alerts for Canny and Twine back to their pre v3.5 state.
  • ‘Repair the Shelter’ objective now activates when you interact with the control panel rather than be based on proximity to the objective.
  • Granted all players two free Spring Llamas (can be found in the Loot tab).
  • We’ve changed the way we convert event tickets. Players get 1 event Llama per 1000 tickets and 1 Llama for any tickets left over. (Example) If you have 5 tickets left at the end of the event, you still get 1 free event Llama.

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