Sea of Thieves is doing rather well for Microsoft.
Sea of Thieves passed one million players on launch day, and the game now has two million players.
This makes it the “fastest-selling first-party new IP” of this generation, according to Microsoft. It’s worth noting “fastest selling IP” does not include Game Pass, according to Xbox marketing boss Aaron Greenberg.
The game is also the “best-selling first-party title” on Windows 10, per the announcement. It has been streamed by more than 100,000 players resulting in over 10 million hours watched in the last week.
Microsoft also noted half a million “new Xbox Live friendships” were formed and 400,000 players joined a Xbox Club to find players to join in Sea of Thieves.
Sea of Thieves also topped the UK charts during launch week.
Sea of Thieves went offline yesterday to fix problems with missing items and a new game client was released. In the process, the team had to temporarily disable achievements in order for the services to cope.
Microsoft and Rare said the Sea of Thieves team is “working hard” to fix player-impacting issues.