Destiny 2 is getting big balance updates, character movement speed increase

By Sherif Saed, Friday, 2 February 2018 10:36 GMT

Bungie is working on several balance changes for Destiny 2, alongside upgrades to character movement.

In the most recent weekly update, Bungie shed light on some major updates coming to Destiny 2 in the near future. The developer also expounded parts of the recently published roadmap.

Headlining these changes is what Bungie is calling the Go Fast update, which encompasses a number of tweaks designed to increase “hero moments.” This come down to speed and mobility upgrades, as well as weapon tuning – including Crucible.

Here’s what Bungie is currently working on, to be released in the coming months:

  • All three glides plus Catapult and Strafe Lift have been retuned and buffed to make them more unique and faster.
  • The mobility stat has had its range expanded and been completely retuned as well. In short, everyone gets faster and the high end is higher.
  • The players’ ground speed cap has been increased, allowing for faster total movement speed, regardless of how you may get there.
  • Arcstrider, Sentinel, and Striker all move faster, and at the same speed as one another, while in their Supers.
  • Arcstrider, as a whole, is performing well in PvP but mostly due to its neutral game perks. We’ve made the following changes in an effort to get the Super to be a more competitive option: faster attack animations, faster dodge animations, increased range of all attacks.
  • Supers recharge faster for everyone!
  • We’ve buffed several weapon archetypes (including, but not limited to, Hand Cannons, Pulse Rifles, Sniper Rifles, and Shotguns) and a few specific perks, as well.
  • A key goal here is to make Shotguns, Snipers, and Fusion rifles more prevalent in the game.

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For PvP, there are a few Crucible-specific tweaks that Bungie hopes will increase the pace of combat, and the frequency of power play.

  • Player respawn times for all Quickplay modes have been decreased.
  • Power Ammo respawn timers for all Quickplay modes have been reduced ~30%.
  • Power Ammo respawn timers in Survival have been reduced ~40%.
  • Power Ammo respawn timers in Countdown have been reduced ~25%.
  • Ammo counts have been adjusted in relation to these timers, and in relation to weapon type.
  • Enemy players now drop their power ammo on death.
  • The dropped brick is available to anyone until picked up or 30 seconds have passed.

Bungie also confirmed that the Shoulder Charge nerf that was implemented recently has been reverted. “Shoulder Charge’s movement utility was perceived as more valuable than its damage utility, which made it feel bad to actually hit someone with Shoulder Charge,” Bungie explained.

“The goal of the untargeted distance nerf was to discourage using the ability as a movement mode by making it only effective when using it against enemies. In retrospect, we think this change was a mistake and we’ve heard you all say the same.”

Finally, the flinch received when using sniper rifles, which fans complained was too high, will be reduced. Bungie is playtesting some changes, but due to a bug, it may not be “perfect.”

None of these changes have release dates yet, but they’re all among the things Bungie’s sandbox team spends their time on.

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