Today’s patch for PlayerUnknown’s Battlegrounds on Xbox One brings even more changes to the player-vs-vehicle gameplay.
The PUBG patch should be out now, and outside of some bug fixes and a few performance improvements, the most interesting addition has to do with vehicle gameplay.
It seems vehicles are used for far more than just transportation on Xbox One. The update increases player damage to the vehicle body, as well as the wheels. This applies to both gunfire and grenades.
As for passengers, they’re going to receive more damage when crashing into objects or other vehicles. On the other end of that, a player that gets hit by a vehicle will take slightly less damage.
Check out the entire list of fixes below:
- Increased damage to the vehicle body, and significant damage to the wheels when targeted with gunfire
- Increased vehicle damage when successfully targeted with a grenade
- Both driver and passenger will suffer increased injuries from crashing into objects or other vehicles (Dacia, UAZ, and Buggy)
- Slight reduction to player damage when being struck by a vehicle
- Continued optimization to controller input lag
- Visual quality of the reticle is improved for Xbox One (Red Dot, Holographic, and 2x Sight)
- Resolved issue where inventory may highlight the wrong column when looting
- The sensitivity setting for 4x Scope is now also applied to the permanent scope on the VSS
- Auto-run (double-clicking the left stick) is disabled when aiming down sights
- Players can now use the D-Pad while in the map view without switching melee, pistol, or throwing weapons
- Removing the marker from the map when pressing (Y) will no longer switch primary/secondary weapons
- Fixed issue where the crosshair is not correctly displayed after players reconnect to a game session