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Cuphead patch eliminates Mugman Army creation, fixes rapid-weapon-swap damage glitch

Cuphead owners should fire the game up and give the game's latest patch a download.

Studio MDHR has released patch 1.1.3 for Cuphead, and along with some much need balance tweaks and fixes to crash instances, player will no longer be able to create an army of Mugman.

If you are unfamiliar with the Mugman glitch, it was possible to make multiple copies of protagonist Mugman by dropping in and out of the game. Instead of replacing Mugman, it would add another one to the screen, resulting in an infinite amount of Mugman. You can look over how this was accomplished through various videos on YouTube.

You can look over the full patch notes for Cuphead below.

cuphead_patch

  • Fixed various freezes caused by controller disconnection/reconnection
  • Fixed infinite controller rumble bug
  • Fixed various freezes and soft-locks and crashes
  • Improvements to saving and loading
  • No longer possible to create a Mugman army.
  • Fixed rapid-weapon-swap damage glitch
  • Slight charge weapon damage reduction
  • Charge weapon charge is now maintained during parry
  • It is now possible to unequip secondary weapon, Super, and Charm from equipment menu (Press “Y” to unequip)
  • Mr. Chimes no longer gets stuck or goes off-screen
  • King Dice’s Start Over square will now only trigger once per attempt
  • Player 2 now appears in the King Dice board after being revived at the end of a mini-boss level
  • Dice Palace score now properly resets when retrying the level
  • Fixed improper hit boxes on the Devil’s snake attack
  • Fixed Devil’s goat attack so it hits ducking players
  • Elevator on Rugged Ridge no longer locks if Player 1 dies
  • A+ grade now possible on Funfair Fever and Treetop Trouble
  • No longer possible to damage bosses that are off-screen
  • Fixed rare crash when parrying on Carnival Kerfuffle
  • Fixed Roundabout shots not coming back on screen on select stages
  • Baroness Von Bon Bon death results now properly displays progress on phase 3
  • Dr. Kahl’s Robot death results now properly displays progress on phase 1
  • Fixed various minor collision bugs
  • Various art and animation polish
  • Minor sound effect bug fixes and polish
  • Added spooky Mausoleum announcer
  • Touch fuzzy, get a little dizzy

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