The Shadow of the Colossus remake will be with us within three months, so the developers at Bluepoint Games have released a video to update us on their work.
We found out about the Shadow of the Colossus remake during this year’s E3, but haven’t seen a whole heap since then, so any information we can get is good.
This video doesn’t contain any new footage – it’s the introductory cutscene, which we’ve already seen, but with developer commentary over the top of it.
In this video we hear from Mark Skelton, art director on the remake, Marco Thrush, co-founder and president of Bluepoint Games, and Peter Dalton, the technical director. Bluepoint are port and upgrade wizards – they recently developed the excellent Uncharted: Nathan Drake Collection and Gravity Rush Remastered, and handled the (extremely good) Xbox 360 version of Titanfall.
This video finds the three men talking about the artistic decisions in the opening section, and how they wanted to encapsulate the original’s sense of the ‘hero’s journey’. Everything has been remade from scratch, taking the original as a template, and the team worried a lot about scale, getting the size of it all correct.
The whole game has been reanimated, they say, and new details have been added everywhere while the artistic sensibilities of the original have been maintained. Agro, Wander’s beloved horse, has a new physics system – his tail and poncho will now move more realistically.
It’s not the most revealing video, perhaps, but it’s got some neat insight into how the project is panning out. Shadow of the Colossus is a PS4 exclusive, and will release in February 2018.