The Arcstrider is the Bladedancer’s replacement for the Hunter in Destiny 2. Find out all about it here.
Destiny 2 introduces three new subclasses for the Titan, Hunter, and Warlock – the Sentinel, Arcstrider, and Dawnblade respectively.
As part of our Destiny 2 guide, we’re here to talk about the Hunter Arcstrider. The Arcstrider replaces D1’s Bladedancer subclass, and for the special, you’ll whip out an Arc staff.
Jump and class abilities remain constant with the other Hunter subclasses, although the grenades give you some different options. But it’s the two passive trees that are really interesting.
The Way of the Warrior includes a dodge cooldown after a melee kill which works well with Gambler’s Dodge for a potential infinite close-combat damage loop. Deadly reach extends your weapon range, pairing nicely with the damage loop set up. Lethal current lets your Arc staff hit twice after dodging, and shocking blow will have lightning shooting out of your fists when you bop someone.
The Way of the Wind is all about speed. Disorienting blow disorients an enemy, but if you kill them with it, it immediately recharges. Lighting reflexes reduces damage taken when dodging with Arc staff, and battle meditation kicks in when you’re critically wounded, with melee and grenade cooldown drastically reduced. Lastly focused breathing increases sprint speed and reduces dodge cooldown whilst sprinting.
So you can either slap everyone silly, or become a blur on the battlefield. Hear Arekkz chat through it all below, or scroll down for the full skill tree in text form. Some of the Arcstrider ability names changed between early gameplay and release, but we’ve updated the text to reflect that.
This page is part of our Destiny 2 class and subclass guides. Check it out for details on the Gunslinger and Nightstalker subclasses, as well as information on how to use your Super effectively and combining class powers to maximise DPS.
- Super: Arc Staff
- Form a staff of pure Arc energy and automatically take out your foes.
- Skip grenade
A grenade which splits on impact, creating multiple projectiles which seek enemies.
- Flux Grenade
An explosive grenade which deals additional damage when attached to enemies.
- Arcbolt Grenade
A grenade that chains bolts of lightning to nearby enemies.
- Class ability: dodge
- Marksman Dodge
Automatically reload your equipped weapon while dodging.
- Gambler’s Dodge
Dodging near enemies generates Melee energy.
- High Jump
Upgrades Double Jump with even greater height.
- Strafe Jump
Upgrades Double Jump with better directional control while in the air.
- Triple Jump
Upgrades Double Jump with a third jump.
- Way of the Warrior – passive tree 1
- Combat Flow
Melee kills recharge your dodge ability.
- Deadly Reach
Dodging increases your melee range, allowing you to lurch farther to strike enemies.
- Lethal Current
After dodging, each Arc Staff hit creates a damaging lightning aftershock.
- Combination Blow
Kill an enemy with this Melee Ability to trigger health regeneration and increase your melee damage temporarily.
- Way of the Wind – passive tree 2
- Disorienting Blow
Striking an enemy with this debilitating melee attack disorients the target.
- Lightning Reflexes
You are harder to kill while dodging.
- Combat Meditation
While you are critically wounded, melee and grenades recharge drastically faster.
- Focused Breathing
Sprinting recharges your Dodge Ability. Increases maximum sprint speed.