Death Stranding creator Hideo Kojima discusses the creation process

By Stephany Nunneley, Tuesday, 5 September 2017 17:42 GMT

Hideo Kojima has discussed his creative process on Twitter, and as usual, it’s rather interesting.

The Death Stranding creator explained in series of tweets how game creation is different from film making.

In games, even something as simple as a hallway can have meaning to the plot, whether it be part of the story, an in which to practice controls, or scenery, he said.

Here’s the man himself explaining the process:

Death Stranding is the next title in the works from Kojima, and it was announced at E3 2016 with very interesting trailer.

Last we heard on the game, from our recollection, was nothing more than a teaser image featuring a spider web shaped like a star with mooring threads on each point titled “bridges”.

The game wasn’t shown during E3 2017 in June, which wasn’t unexpected, but it’s possible our next glimpse will occur either at The Game Awards 2017 or Sony’s PlayStation Experience in December.

Death Stranding is slated release sometime in 2018.

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