PlayerUnknown’s Battlegrounds to get 2D and 3D replay support, co-op campaign could happen

By Sherif Saed, Tuesday, 30 May 2017 13:10 GMT

There’s more to the future of PlayerUnknown’s Battlegrounds than just new weapons and maps.

PlayerUnknown’s Battlegrounds’ massive success has meant that developer Bluehole now has the resources it needs to expand the scope of the game beyond what it is now.

More and more features are planned for the game, according to Brendan – PlayerUnknown – Greene. Some of them are in active development, while others are things he hopes will one day be in the game.

Speaking to Game Informer, the creative director revealed an insight into what the team is currently busy doing. Greene mentioned that a replay feature, something fans have wanted since day one, is currently in development.

“We have 2D and 3D replays planned for the game. We have a team that just joined that are working on a 3D replay system at the moment, which is great because while they’re doing that, we don’t need to spend resources on it,” he said.

“It’s something I feel is really essential to the game—having this ability to watch your own round back in the game and have a spectator camera where you can just watch yourself, and watch any round, basically.

“I think this will help the game in the long-term where it’ll provide content creators and players with ways to create interesting videos… ”

The creative lead also shared a few of his ideas about what a campaign for a game like this would look like. In this eyes, the game would allow for co-op where you and friends explore the island before the collapse, taking over territories from the occupying military.

Greene touched on the game’s server issues, and reiterated that adding new content doesn’t prevent the team from fixing server performance. That said, lag remains the studio’s highest priority and Greene promised tangible improvements in next month’s patch.

There’s alot more in the interview, including his stance on modding, a few teasers about the next two maps early in development, and more. You can listen to the rest of the interview in the video above.

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